2 bugs? (solar concentrator and living hulls)
Posted: Wed Apr 24, 2019 1:51 pm
- Endosymbiotic hull don't regenerate
As you can see in the sitRep from turn 234, I attacked the system "Rov" on turn 233 and as you can see, it damaged my ship Flint II, an Eaxaw Endosymbiotic ship (design on screen), for 26 damages. What you cannot see is that he had 42 out of 42.5 hit point before engaging, so math check out.
"Living hull regenerates Structure and Fuel between combats." as explained on the pedia page for Endosymbiotic hull. So when on turn 234 I saw 26 HP, I thought ok, maybe they don't regen right after combat, instead they regen right before. By turn 235, Flint II should have healed some, regardless of whether it fights, but it has not, as shown in the SC, taken turn 235.
- Solar collector don't work right after moving
As you can see in the SC, Onager, also a "Stealth Firefly MK2", dealt the base damage 45 (3x15), despite having 83 (3x27.7 or so) attack. It is to be expected as "The finely woven Solarweb collapse when the ship enters a starlane whereas the effects disappears shortly after.".
Except this quote comes from the Solar Web technology Pedia page, not from Solar Concentrator's, which is unlocked by the previous tech organic war adaptation. So I would expect Solar Concentrator to still provide the base +3.75 or so per laser around a white star (Roz contains a white star), and my ship to deal 55 damages or so.
It might be working as intended but in that case, the Pedia quote, in addition to being made less cryptic, should appear on the Solar Concentrator's page instead.