Page 1 of 1

Multiplayer standalone server

Posted: Sat Sep 29, 2018 2:43 pm
by Magnate
Hi all,

I'm considering using the freeoriond standalone server, but I notice that it's sensitive to player disconnection. Is there any way to change this? The big advantage of a standalone server is that I could leave it running on a server that runs 24/7, and players could connect and do turns as and when (like the Dominions games if anyone plays those). The important thing is that they can disconnect and reconnect without the server crashing or terminating or restarting, the server needs to just wait until all the turns are in and then progress to the next turn, whether players are connected or not.

I'm guessing this might be a significant piece of work to modify the current server code, if it assumes all players will remain connected for the entire game?

I ask because my friends and I can manage about 100 turns in an evening, but not a whole game, and the late game would be far nicer played asynchronously, because we can then take our time without boring each other.

CC

Re: Multiplayer standalone server

Posted: Sat Sep 29, 2018 7:32 pm
by o01eg
I've already planned this to implement https://github.com/freeorion/freeorion/issues/2243 and it requires to change not only server code but client code as well.

Re: Multiplayer standalone server

Posted: Sat Nov 17, 2018 8:37 pm
by Magnate
Excellent news! When I have some free time I'll help out - I'm retiring in about 19 years!

Re: Multiplayer standalone server

Posted: Thu Mar 07, 2019 6:33 pm
by o01eg
Hi, are you still into game? I've mostly finished implementation of this standalone server: https://github.com/freeorion/freeorion/issues/2243

Re: Multiplayer standalone server

Posted: Wed May 01, 2019 10:09 am
by o01eg
Last piece to support this was merged! Now it possible to start standalone server without presences of players.