Multiplayer standalone server
Posted: Sat Sep 29, 2018 2:43 pm
Hi all,
I'm considering using the freeoriond standalone server, but I notice that it's sensitive to player disconnection. Is there any way to change this? The big advantage of a standalone server is that I could leave it running on a server that runs 24/7, and players could connect and do turns as and when (like the Dominions games if anyone plays those). The important thing is that they can disconnect and reconnect without the server crashing or terminating or restarting, the server needs to just wait until all the turns are in and then progress to the next turn, whether players are connected or not.
I'm guessing this might be a significant piece of work to modify the current server code, if it assumes all players will remain connected for the entire game?
I ask because my friends and I can manage about 100 turns in an evening, but not a whole game, and the late game would be far nicer played asynchronously, because we can then take our time without boring each other.
CC
I'm considering using the freeoriond standalone server, but I notice that it's sensitive to player disconnection. Is there any way to change this? The big advantage of a standalone server is that I could leave it running on a server that runs 24/7, and players could connect and do turns as and when (like the Dominions games if anyone plays those). The important thing is that they can disconnect and reconnect without the server crashing or terminating or restarting, the server needs to just wait until all the turns are in and then progress to the next turn, whether players are connected or not.
I'm guessing this might be a significant piece of work to modify the current server code, if it assumes all players will remain connected for the entire game?
I ask because my friends and I can manage about 100 turns in an evening, but not a whole game, and the late game would be far nicer played asynchronously, because we can then take our time without boring each other.
CC