Apologies if this has been asked before, but do the galaxy age settings affect anything other than star types? Do you get, for example, more gas giants in young galaxies and more asteroid belts in ancient ones?
I am contemplating my first game as the Sly ...
Galaxy age affects planet types?
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Re: Galaxy age affects planet types?
IIRC, it affects the star types:
youger galaxy<- blue, white, yellow, orange, red, neutron, black ->older galaxy.
And the number of nebulas:
younger galaxy<- more nebulas in empty systems, more non-empty systems ->older galaxy
Note that you'll get roughly the same number of non-empty systems in late game, once all nebulas have become planetary systems.
youger galaxy<- blue, white, yellow, orange, red, neutron, black ->older galaxy.
And the number of nebulas:
younger galaxy<- more nebulas in empty systems, more non-empty systems ->older galaxy
Note that you'll get roughly the same number of non-empty systems in late game, once all nebulas have become planetary systems.
Re: Galaxy age affects planet types?
And since star types can affect planet size, galaxy age can indirectly affect frequency of asteroids and gas giants
The interactions are all specified here.
The interactions are all specified here.
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0
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- Space Kraken
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Re: Galaxy age affects planet types?
Thanks for the link, but there's something I don't understand here -Dilvish wrote:The interactions are all specified here.
Code: Select all
# Note: A positive value for none, will mean a chance of empty systems
# of that type in game. All star types with a zero or less chance for
# none will be forced to have at least one satellite.
STAR_TYPE_MOD_TO_PLANET_SIZE_DIST = {
# none tiny small medium large huge asteroids gas giant
fo.starType.blue: ( 0, 0, 0, 0, -5, -10, 0, 0),
fo.starType.white: ( 0, 0, 0, 0, -5, -10, 0, 0),
fo.starType.yellow: ( 0, 0, 0, 0, -5, -10, 0, 0),
fo.starType.orange: ( 0, 0, 0, 0, -5, -10, 0, 0),
fo.starType.red: ( 0, 0, 0, 0, -5, -10, 0, 0),
fo.starType.neutron: ( 5, 0, 0, 0, -5, -10, 20, 0),
fo.starType.blackHole: ( 30, 0, 0, -5, -10, -15, 10, -5),
fo.starType.noStar: ( 80, 0, 0, 0, -10, -15, 0, 10),
}
Re: Galaxy age affects planet types?
That comment is a bit incomplete. Note that the name of that structure begins with STAR_TYPE_ MOD ... It is a mod that gets combined with contributions from the other applicable tables, which for planet existence you can see here and for planet size see here.Jaumito wrote:Yet, I still find stars in the [blue..red] range with zero satellites. Why?
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0