Just installed FreeOrion_2017-08-02.b9fdf9e_Test_Win32_Setup.
Was trying to add an outpost ship to the production queue, but it is not offered in the list of possible things to build. Has something changed in this version?
No ships available on first turn
Moderator: Oberlus
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Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Re: No ships available on first turn
I have not tested that exact commit, but I have checked a later one and there was no problem. Perhaps you had accidentally deselected either the 'ships' button or the 'available' button on the build designator panel?
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0
Re: No ships available on first turn
Alternatively, there might be a bug in the 'import ship designs at start' options or it may have accidentally been turned off: you can now not have the default ships if you don't want them, right click on the design pane to see if it's ticked.
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: No ships available on first turn
Oops. My bad. Sorry guys. The problem was Error code ID10T. I had inadvertently unchecked load default ships at start in the OTHER tab of options when I had meant to uncheck Load Saved Ship Designs at start.
Proper boxes ticked and un-ticked and all is back to normal.
Thanks MatGB for pointing me in the right direction.
Proper boxes ticked and un-ticked and all is back to normal.
Thanks MatGB for pointing me in the right direction.
Re: No ships available on first turn
s'alright.
Why d'you think I knew that was likely?
(I did it unintentionally while testing the feature before it was merged in)
Why d'you think I knew that was likely?
(I did it unintentionally while testing the feature before it was merged in)
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.