How about a 'command module' internal ship part that coordinates a fleet to become more effective.
In large fleet confrontations intelligent enemies may maneuver into positions obscured by friendly ships. This leads to both a problem with friendly fire( a .3% chance per 6 friendly ships with a maximum chance of 10%) and an inability to put munitions onto target (.8% chance of not dealing damage per 4 friendly ships with a maximum of 25%).
Through organize tactics, a command module can reduce these unwanted scenarios by 80% for its entire fleet. Multiple command modules will not grant additional benefits.
Suggestion: Command Module
Moderator: Oberlus
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Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.
Always mention the exact version of FreeOrion you are testing.
When reporting an issue regarding the AI, if possible provide the relevant AI log file and a save game file that demonstrates the issue.