Passing along my early feedback to Markus; thought the rest of the dev team might like to hear.....
Thanks, Markus! I pulled it down and tried it out last night. Got 45 turns into a new game. It's still a little early, as I haven't gotten far enough to build up a wide-ranging empire yet, but it plays well, haven't seen any bugs yet, and overall it does still (even at -O0) feel more responsive than 0.4.5 did on the same platform. I sometimes see it take a longer pause when changing screens entirely (that would be bringing up or dismissing the technology/research tableau, or the custom
ship design interface) than 0.4.5 did. But the mouse tracking is much better in 0.4.6 (it was sometimes slow enough on the ARM chromebook under 0.4.5 to be an impediment to use). Switching from one planet to another is also snappier. Adding things to the production queue, much more responsive as well. A lot less lag when changing colony focus (production/
research/growth). Overall, very happy, and I'm glad to report that on a dog-slow platform such as this, 0.4.6 is much more playable than 0.4.5 was. So well done to the programmers for wringing out code inefficiencies in this release; it shows!