Few questions
Posted: Mon Oct 17, 2016 10:44 am
0.4.6 2016-10-3.63f4283
hi, this is game version I'm playing right now..
Few things in the game are not clear to me, need answers to them, hopefully you can answer them
1. building stealth
- most of planetary buildings get stealth applied after researching tech. except basic shipyard, orbital drydock and few others which have their stealth lower than the rest of buildings, what is the reason behind this?
2. building stealth and planet invasion
- lets say one or more buildings have stealth higher than the planet it self... then, if some empire have detection strength higher than planet stealth but lower than stealth of one or more buildings, is this empire able to invade such planet?
I mean, can just high stealth of a building (higher than enemy detection strength) prevent an invasion..
3. scrying sphere
- what is the purpose of this building? in 99% of the games planets/systems already have visibility to other systems, especially in late stage of the game when this building becomes available..
4. abandoned colony special
-it reads that some of the planet infrastructure is still usable, however after colonizing a planet with abandoned colony special, the special it self doesn't add nor reduce planet infrastructure.. it looks it's presence doesn't give any bonus/malus to planet infrastructure.
5. ramscoop
- how much (in numbers) does a ramscoop benefit a ship refueling? and if a ship has 2 ramscoops, do their bonus stack?
6. bio weapon usage (bombarding)
- how do I use them?
I built a ship having a weapon that gradually, (and later) significantly reduces organic population. however after moving a ship to target planet, it didn't reduce population...
I thought planets shield are preventing attack since the ship didn't have any fire weapons, so I build another ship having both fire weapons and bio weapons, but it still haven't reduce population even after reducing planetary shields to zero..
7. bombarding weapons stacking
do bombarding parts stack their bonuses?
Say if one ship has 2 bombarding parts of same type.
if not, do multiple ships with same bombarding part at the same target system reduce population quicker?
Thank you a lot for answering
hi, this is game version I'm playing right now..
Few things in the game are not clear to me, need answers to them, hopefully you can answer them
1. building stealth
- most of planetary buildings get stealth applied after researching tech. except basic shipyard, orbital drydock and few others which have their stealth lower than the rest of buildings, what is the reason behind this?
2. building stealth and planet invasion
- lets say one or more buildings have stealth higher than the planet it self... then, if some empire have detection strength higher than planet stealth but lower than stealth of one or more buildings, is this empire able to invade such planet?
I mean, can just high stealth of a building (higher than enemy detection strength) prevent an invasion..
3. scrying sphere
- what is the purpose of this building? in 99% of the games planets/systems already have visibility to other systems, especially in late stage of the game when this building becomes available..
4. abandoned colony special
-it reads that some of the planet infrastructure is still usable, however after colonizing a planet with abandoned colony special, the special it self doesn't add nor reduce planet infrastructure.. it looks it's presence doesn't give any bonus/malus to planet infrastructure.
5. ramscoop
- how much (in numbers) does a ramscoop benefit a ship refueling? and if a ship has 2 ramscoops, do their bonus stack?
6. bio weapon usage (bombarding)
- how do I use them?
I built a ship having a weapon that gradually, (and later) significantly reduces organic population. however after moving a ship to target planet, it didn't reduce population...
I thought planets shield are preventing attack since the ship didn't have any fire weapons, so I build another ship having both fire weapons and bio weapons, but it still haven't reduce population even after reducing planetary shields to zero..
7. bombarding weapons stacking
do bombarding parts stack their bonuses?
Say if one ship has 2 bombarding parts of same type.
if not, do multiple ships with same bombarding part at the same target system reduce population quicker?
Thank you a lot for answering