Crash ( test build (build 2022-01-04.0a71f9c) )

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o01eg
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Re: Crash ( test build (build 2022-01-04.0a71f9c) )

#16 Post by o01eg »

wobbly wrote: Mon Jan 10, 2022 3:12 pm
Ophiuchus wrote: Sun Jan 09, 2022 10:02 pm based on the behaviour (no interaction with the game) i guess the follwing commit could be the culprit?

is this already bad?:
commit fb38731469610571e01bbda674bad396be797bc5
-de-pointerize RenderCache
-don't redundantly create RenderState objects when one was passed into Font::PreRenderText

and this one still good?
commit ff62820ae17d425b7e9fabd25981333f500b3db5
reserve slightly more space in vertex buffer, which was often one smaller than required
Yes this is correct.
Could you run the game in debugger?
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 20.04 x64, gcc-9.3, boost-1.71.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2022-05-09.3abfde4.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

wobbly
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Re: Crash ( test build (build 2022-01-04.0a71f9c) )

#17 Post by wobbly »

o01eg wrote: Tue Jan 11, 2022 5:19 pm Could you run the game in debugger?
Maybe. Not sure how to do that.

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Oberlus
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Re: Crash ( test build (build 2022-01-04.0a71f9c) )

#18 Post by Oberlus »

wobbly wrote: Tue Jan 11, 2022 5:22 pm
o01eg wrote: Tue Jan 11, 2022 5:19 pm Could you run the game in debugger?
Maybe. Not sure how to do that.
In Linux, preferably with a binary compiled with -g for better info:

Code: Select all

$> gdb <binary_file>

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Oberlus
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Re: Crash ( test build (build 2022-01-04.0a71f9c) )

#19 Post by Oberlus »

Another crash here.
I installed 8f700e9 in Windows (first update since last MP game), played a few turns and went AFK for 10 minutes, and FO was still running. Then I minimized the FO window, played Starcraft for 30 minutes, exited SC, maximized FO and it showed me a white screen, with the UI sounds of the mouse passing over buttons and whatnot. Then I minimized and maximized again, screen was black this time and FO crashed (I got 7 different windows about FO crashing, which might be related to the number of players, 6 AIs + I).

wobbly
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Re: Crash ( test build (build 2022-01-04.0a71f9c) )

#20 Post by wobbly »

Oberlus wrote: Tue Jan 11, 2022 5:43 pm
wobbly wrote: Tue Jan 11, 2022 5:22 pm
o01eg wrote: Tue Jan 11, 2022 5:19 pm Could you run the game in debugger?
Maybe. Not sure how to do that.
In Linux, preferably with a binary compiled with -g for better info:

Code: Select all

$> gdb <binary_file>
I'm on Windows not linux, though I believe I can still use gdb in MinGW. Not sure how to compile with -g, I'm using visual studios and just clicking on build solution.

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Oberlus
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Re: Crash ( test build (build 2022-01-04.0a71f9c) )

#21 Post by Oberlus »

I have no idea about how to do anything in Windows apart from installing games. Someone else please helps wobbly?

o01eg
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Re: Crash ( test build (build 2022-01-04.0a71f9c) )

#22 Post by o01eg »

wobbly wrote: Wed Jan 12, 2022 3:43 am I'm on Windows not linux, though I believe I can still use gdb in MinGW. Not sure how to compile with -g, I'm using visual studios and just clicking on build solution.
I suppose in Visual Studio should be Debug configuration and Run in debugger or something.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 20.04 x64, gcc-9.3, boost-1.71.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2022-05-09.3abfde4.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

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Geoff the Medio
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Re: Crash ( test build (build 2022-01-04.0a71f9c) )

#23 Post by Geoff the Medio »

I've reverted fb38731 in b553bcc. Can you check if the latest master still crashes?
o01eg wrote: Wed Jan 12, 2022 5:04 pm
wobbly wrote: Wed Jan 12, 2022 3:43 am I'm on Windows not linux, though I believe I can still use gdb in MinGW. Not sure how to compile with -g, I'm using visual studios and just clicking on build solution.
I suppose in Visual Studio should be Debug configuration and Run in debugger or something.
The MSVS solutions have debug symbols enabled for most projects (ie. not parsers) in release mode, so can be run with the debugger attached and often usefully catch exceptions and crashes.

wobbly
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Re: Crash ( test build (build 2022-01-04.0a71f9c) )

#24 Post by wobbly »

Geoff the Medio wrote: Sun Jan 16, 2022 9:04 am I've reverted fb38731 in b553bcc. Can you check if the latest master still crashes?
Its the same as 0f4272d right? That's working.
5227769 is also working.

I'm going to play for awhile tonight just to double check no problems crop up, but otherwise seems all good.

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