Ogre content

Here, various developers can tell you all about what they're up to, so you can yell at them for being idiots. "... and there was a great rejoicing."
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pd
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Ogre content

#1 Post by pd »

This thread documents the assets created for space combat, including planet textures, skyboxes, finished ships, spacemonsters, weapon effects, etc.
If you have any comments, please use this thread.

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I've just completed a set of 10 citylight textures, going from new colony to urban planet. We are going to use them to visualize the development level of a planet in space combat and perhaps on the sidepanel as well. I've compiled a small animation blending those textueres together, enjoy and see the disease spreading.

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Download - .mov - .avi

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pd
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Re: Ogre content

#2 Post by pd »

I wasn't happy with the growth pattern, so I tried a new one. It's more natural in my opinion - less fading and actually more growing.

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Download - .mov - .avi

Here are some in game shots, showing fully a fully developed terran and inferno planet. Inferno is still a hack. I've combined the night side texture with the lights texture in photoshop. This will have to be done by code in future.
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Oceans or lava are still ignored by the light texture, but might get masked out in future. I guess it depends, whether we want floating cities.

Oh, yeah I had also completed initial work on a bump map for barren planets, 2 days ago..
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I'm thinking of disabling comments to keep this clean and blog like. It's not meant to get critique anyway, just to keep you updated.

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pd
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Re: Ogre content

#3 Post by pd »

More fun with normal maps:
Image
Download - .mov - .avi

I've created those 3 asteroids, that might be used to populate asteroid belts in combat.
Here is a comparison of the sculpted high poly mesh and the lowpoly normal mapped mesh. If needed, I could reduce the polygon amount to about 200, without too much differences in appearance.
Image

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pd
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Re: Ogre content

#4 Post by pd »

I've just finished working on a test object, that will help tzlaine get ship rendering working. The images shown are rendered in realtime, although not in Ogre yet.

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Re: Ogre content

#5 Post by pd »

More work on the asteroids - cut in half the polygon counts and added color maps.
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Re: Ogre content

#6 Post by pd »

"The Guardian" (for now)
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The underside will probably never be seen, looks like a christmas tree anyway :/

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Re: Ogre content

#7 Post by pd »

Trith drone, including textures

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