So after playing a bit more I've seen some other things, and have some questions about.
Sensors are all at 0 on the Pedia, however the part itself works just fine on the ships.
Hull Reinforcement doesn't add automaticly to max structure. The ship needs to regen or be repaired first.
Captured Monster nests don't go away or get "used up" as non-captured. Is this intended?
I think it would make more sense that captured monsters be repaired by the Orbital Incubator rather then the Drydock like other ships.
Sentienals, Wardens, and Drones/Drone factory should be immune from the "Mind Control" effect.
I've now seen that the AI DOES in fact make outpost ships and colonize non-good status planets(although rarely), so disregard my earlier statement.
I know the AI is still much in development, but I've noticed that when it changes the focus to anything like mining or industry, it changes EVERY colony or outpost it has all at once. Then it goes back and forth changing them all as needed. Didn't know if you were aware of this so thought I would mention it.
Geoff the Medio wrote:Wulfston wrote:The new planetary defense is good, but right now its WAY too strong. I'm not sure how combat is resolved at this point and time, but it seems to me that two outposts with a population of 1 and a defense of 5 should NOT be able to wipe out a fleet of 4 ships with 40 HP and 40 shields.
There have been several similar reports of weird combat results, but despite repeated requests for saves that reproduce the situation, no-one has yet provided one.
I have managed to save a weird combat result. How exactly would I go about posting it so you can see it?
Thanks for your time and attention.