Enemy detection after invasion

Problems and solutions for installing or running FreeOrion, including discussion of bugs if needed before posting a bug report on GitHub. For problems building from source, post in Compile.

Moderator: Oberlus

Post Reply
Message
Author
User avatar
Darkside
Space Floater
Posts: 16
Joined: Fri Sep 23, 2011 1:10 pm
Location: Germany, Cologne

Enemy detection after invasion

#1 Post by Darkside »

I have some enemy planets conquered.

But only in one system i see a other galaxy colore on the map,
i thing they are some enemy.
But there?
All planets and astroids are now in my empiere in that system...!

I cant found them, i have all 4 scanner explored.

Is it a bug?
Attachments
enemy.png
enemy.png (25.85 KiB) Viewed 688 times
Cya DarkSide
See you on Hell

User avatar
eleazar
Design & Graphics Lead Emeritus
Posts: 3858
Joined: Sat Sep 23, 2006 7:09 pm
Location: USA — midwest

Re: Enemy detection after invasion

#2 Post by eleazar »

How many AIs did you set the game up with?

User avatar
Darkside
Space Floater
Posts: 16
Joined: Fri Sep 23, 2011 1:10 pm
Location: Germany, Cologne

Re: Enemy detection after invasion

#3 Post by Darkside »

2 enemy AI
but if i am send my fleets in that system, i am allone in the system, no enemy ships or other to see.....!

Code: Select all

<?xml version="1.0"?>
<XMLDoc>
  <GameSetup>
    <ai-players>2</ai-players>
    <empire-color>0</empire-color>
    <empire-name>Hell Imperium</empire-name>
    <galaxy-age>GALAXY_SETUP_MEDIUM</galaxy-age>
    <galaxy-shape>SPIRAL_3</galaxy-shape>
    <life-frequency>GALAXY_SETUP_NONE</life-frequency>
    <planet-density>GALAXY_SETUP_HIGH</planet-density>
    <player-name>DarkSide</player-name>
    <specials-frequency>GALAXY_SETUP_LOW</specials-frequency>
    <starlane-frequency>GALAXY_SETUP_MEDIUM</starlane-frequency>
    <stars>300</stars>
    <starting-species>SP_HUMAN</starting-species>
  </GameSetup>
FreeOrion-0.3.17-Setup-Alpha2.exe <--- i use


i cant add the log files, becorse they are to big, but i have use the highest compression.
The file is too big, maximum allowed size is 256 KiB.

Rar compresed size are:
288 KB (294.912 Bytes)

uncompresed size are:
20,6 MB (21.696.512 Bytes)
Attachments
FreeOrion_DarkSide5_Hell_0675.rar
Savegame turn 675,
4 turns later game shout down.
(129.39 KiB) Downloaded 54 times
Cya DarkSide
See you on Hell

User avatar
Geoff the Medio
Programming, Design, Admin
Posts: 13587
Joined: Wed Oct 08, 2003 1:33 am
Location: Munich

Re: Enemy detection after invasion

#4 Post by Geoff the Medio »

To clarify, you're confused about the appearance of the other empire's visibility distance circle on the map?

I think there are some quirks and bugs with this display, possibly causing old / destroyed ships' contributions or previous turns' values to be used to determine the size of the circles.

Post Reply