FreeOrion crash after make new round.
I have add the 2 Logfiles and the savegame
I use Windows XP servicepack 2
FreeOrion-0.3.16 crash
Moderator: Oberlus
FreeOrion-0.3.16 crash
- Attachments
-
- FreeOrion_DarkSide_From_Save_0355.rar
- Savegame
- (97.82 KiB) Downloaded 38 times
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- FreeOrion-log-0.3.16.zip.rar
- freeorion.log
freeoriond.log - (231.65 KiB) Downloaded 42 times
Cya DarkSide
See you on Hell
See you on Hell
- Geoff the Medio
- Programming, Design, Admin
- Posts: 13587
- Joined: Wed Oct 08, 2003 1:33 am
- Location: Munich
Re: FreeOrion-0.3.16 crash
Hmm, your log's final error message is interesting: "Empire::MoveBuildWithinQueue() : Attempted to move a production queue item to or from an invalid index." I don't recall seeing that before. My guess is that there's something weird happening with production queue reordering and loss of planets or completion of items on the queue, but I haven't looked at the save yet.
Edit: v0.3.16 crashes for me immediately when loading the save; there's no chance to press turn first. I can probably attach and debug this, but it would be nice if you also had a save which could be loaded that doesn't immediately crash, but which produces the crash on pressing turn, or after doing a particular series of steps and then pressing turn. /Edit
Edit: v0.3.16 crashes for me immediately when loading the save; there's no chance to press turn first. I can probably attach and debug this, but it would be nice if you also had a save which could be loaded that doesn't immediately crash, but which produces the crash on pressing turn, or after doing a particular series of steps and then pressing turn. /Edit
Re: FreeOrion-0.3.16 crash
I save all 5 rounds, but i not sure it was save direct befor the crashes.
It can crash some round later.
Is it posible, FreeOrion dont like after "turn next round" add new research or produce ?
It can crash some round later.
Is it posible, FreeOrion dont like after "turn next round" add new research or produce ?
Cya DarkSide
See you on Hell
See you on Hell
- Geoff the Medio
- Programming, Design, Admin
- Posts: 13587
- Joined: Wed Oct 08, 2003 1:33 am
- Location: Munich
Re: FreeOrion-0.3.16 crash
If you mean, can giving research or production orders or queue modifications cause crashes if done after pressing the turn button, but before the next turn has started, then yes, that's been reported to happen. That doesn't seem to be what's happening with the save though, as it crashes for me immediately when trying to load, with the same error message as in your log file. It's also apparently a client-side crash.Darkside wrote:Is it posible, FreeOrion dont like after "turn next round" add new research or produce ?
Re: FreeOrion-0.3.16 crash
"Empire::MoveBuildWithinQueue()" can that come after "turn next round" and use the wait time to sort the produce queue or add some new ( ex. Base/Planet upgrades)?
Cya DarkSide
See you on Hell
See you on Hell
- Geoff the Medio
- Programming, Design, Admin
- Posts: 13587
- Joined: Wed Oct 08, 2003 1:33 am
- Location: Munich
Re: FreeOrion-0.3.16 crash
I'm not sure exactly what you're asking, but for the forseeable future, moving things around in queues between turns will not be a good idea.Darkside wrote:"Empire::MoveBuildWithinQueue()" can that come after "turn next round" and use the wait time to sort the produce queue or add some new ( ex. Base/Planet upgrades)?