[LINUX] Segmentation Fault

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Geoff the Medio
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Re: Segmentation Fault

#16 Post by Geoff the Medio »

freereign wrote:Right now though, I should be able to test AI out using an older version, correct?
Yes, and updates to the AI Interface and server won't depend on GL directly, or even indirectly in most cases, so if there are more additions to the stuff that's exposed to Python, you can probably update just those files and continue working with an older version of the MapWnd / SystemIcon code.

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Re: Segmentation Fault

#17 Post by freereign »

Alright, will do. I will get the last revision that worked and go from there.

Looks like rev. 2417 is as high as I can go right now using svn update in the main directory. Can I run svn update in the Empire, python, AI, and universe folders without updating the whole thing? (eg. cd ./Empire && svn update)
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Flatline
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Re: Segmentation Fault

#18 Post by Flatline »

freereign wrote:Can I run svn update in the Empire, python, AI, and universe folders without updating the whole thing? (eg. cd ./Empire && svn update)
It will update the tree starting from your current directory, so yes :)
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Geoff the Medio
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Re: Segmentation Fault

#19 Post by Geoff the Medio »

You can also update each file individually to any revision number, regardless of the directory structure.

freereign
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Re: Segmentation Fault

#20 Post by freereign »

Thanks. So i guess for the next couple days I will be finding out how high I can go without breaking it :)

Also, I think my self-compiled log4cpp may have been part of it. I have since removed and am recompiling with the ubuntu ones now. (at rev. 2418)
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kroddn
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Re: Segmentation Fault

#21 Post by kroddn »

It think it will be worth the work. At the moment you kick out half of potential users.

freereign
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Re: Segmentation Fault

#22 Post by freereign »

I agree with kroddn. Could it just set a variable if the option is set, and then ignore all shaders (this is oversimplified, there would have to be an 'if' for each right?)
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Re: Segmentation Fault

#23 Post by freereign »

I have been busy installing Sabayon as a third OS on my system. I will see if it will compile correctly on here. If not, I will use Windows.
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