GG Compile

Questions, problems and discussion about compiling FreeOrion.

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hirogens
Space Krill
Posts: 4
Joined: Thu Nov 13, 2008 12:35 pm

GG Compile

#1 Post by hirogens »

Hi,

I'm interesting by porting GG on 2 others 3D engine.
But I can't re-compiling it...many error.

I use Visual VC++ 2008..

I have read all message in this thread, but no solution ?!

Who help me ?

regards
Hirogens

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francys
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Location: Victoria, BC

Re: GG Compile

#2 Post by francys »

what errors do you get?

hirogens
Space Krill
Posts: 4
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Re: GG Compile

#3 Post by hirogens »

francys wrote:what errors do you get?

Hi Francys,

Too many error.

I use Ogre 1.60 and I like use Gigi Library. but impossible to compile it..

And no example for Ogre.

If someboy use Gigi with Ogre,help me.

regards

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loonycyborg
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Re: GG Compile

#4 Post by loonycyborg »

hirogens wrote: Too many error.
That particular error isn't helpful. Perhaps you'll use some compiler that doesn't cap the number of compile errors, like gcc :lol:
In Soviet Russia, forum posts YOU!!

hirogens
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Joined: Thu Nov 13, 2008 12:35 pm

Re: GG Compile

#5 Post by hirogens »

loonycyborg wrote:
hirogens wrote: Too many error.
That particular error isn't helpful. Perhaps you'll use some compiler that doesn't cap the number of compile errors, like gcc :lol:

I wan't just recompile GG library, with VS 2008 or VS 2005. (I prefere VS2008)
GiGi.dll
GiGiNet.dll
GiGiSDL.dll
GiGiOgre.dll <- this is important for me

regards

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loonycyborg
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Re: GG Compile

#6 Post by loonycyborg »

My point was there's no way anyone could help you unless you'll post really useful error messages. "Too many errors" only tells us that MSVC sucks at error reporting.
In Soviet Russia, forum posts YOU!!

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francys
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Re: GG Compile

#7 Post by francys »

loonycyborg wrote:My point was there's no way anyone could help you unless you'll post really useful error messages. "Too many errors" only tells us that MSVC sucks at error reporting.
I have to say I agree. :)

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