Hi dee ho!
Does anyone have a sophisticated guess about what's wrong when I get bunch of undefined symbols while building UI/TechTreeWnd? At least PI and PS2INCH appear to be undefined.
Maybe this is the root cause:
UI/TechTreeWnd.cpp: At global scope:
UI/TechTreeWnd.cpp:31: warning: '<unnamed>::temp_bool' defined but not used
?
Compile error, undefined symbols in UI/TechTreeWnd
Moderator: Oberlus
- Geoff the Medio
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Re: Compile error, undefined symbols in UI/TechTreeWnd
viewtopic.php?f=24&t=1826
Same problem (I think), and some suggestions, but I'm not sure if there's a fix...
Edit: However, there's also this post: viewtopic.php?p=28928#p28928
Same problem (I think), and some suggestions, but I'm not sure if there's a fix...
Edit: However, there's also this post: viewtopic.php?p=28928#p28928
Re: Compile error, undefined symbols in UI/TechTreeWnd
I did a dirty hack in techTree file, and managed to compile & run freeorion I am not exactly sure what's the root cause for my problem, since I cannot remember how I did install graphwiz. However, when I included headers which defined PS2INCH nad PI directly from tectTree file, and added #define D_HAVE_CONFIG and #undef D_HAVE_CONFIG before and after the includes, I got it compiled and working.
It seems there's some quite big memory leaks in some ogg handling, as well as some other things... I guess I could check if I can say anything more, when I find the next peacefull moment
Thx for help Geoff, you pointed me to right direction by mentioning the graphviz headers
It seems there's some quite big memory leaks in some ogg handling, as well as some other things... I guess I could check if I can say anything more, when I find the next peacefull moment
Thx for help Geoff, you pointed me to right direction by mentioning the graphviz headers