Universe generation bug after fresh compile

Questions, problems and discussion about compiling FreeOrion.

Moderator: Oberlus

Post Reply
Message
Author
User avatar
drkosy
Space Dragon
Posts: 367
Joined: Sat Jul 11, 2020 9:41 am

Universe generation bug after fresh compile

#1 Post by drkosy »

I just recently (about 1h ago) compiled the latest weekly build on fedora 33. I run into some messages like "variable is unused" (unfortunately I did't copy them to clippord)
The game starts as usual, but after creating a single player game I got an error about universe creation, the log says:

Code: Select all

15:16:52.110759 {0x00007f037fd6b780} [error] FSM : HumanClientFSM.cpp:773 : PlayingGame::react(const Error& msg) error: SERVER_UNIVERSE_GENERATION_ERRORS
Problem isnon-fatal
As well I got AI errors (screenshot), that maybe could be connected with that universe generation error.

I use:
cmake 3.18.4
boost 1.73
python 3

If you need more information, please let me know. For now, I try to compile an older version of the game.
Attachments
AI-Bug.png
AI-Bug.png (167.42 KiB) Viewed 4813 times
Want some fresh experience? Try Kosymod

User avatar
Geoff the Medio
Programming, Design, Admin
Posts: 13587
Joined: Wed Oct 08, 2003 1:33 am
Location: Munich

Re: Universe generation bug after fresh compile

#2 Post by Geoff the Medio »

https://github.com/freeorion/freeorion/ ... -774665380

You should be able to revert the latest commit to master to fix it.

User avatar
drkosy
Space Dragon
Posts: 367
Joined: Sat Jul 11, 2020 9:41 am

Re: Universe generation bug after fresh compile

#3 Post by drkosy »

You should be able to revert the latest commit to master to fix it.
Thanks for the quick answer. I'll do my best, with my limited git-skills :-)
Want some fresh experience? Try Kosymod

Post Reply