I use this topic rather than create a new one, for a "debug output" too:
Latest build 2015-07-06.6d7ff1e
1) In the Production screen, when you check the required conditions to unlock/construct a building, it seems there is one that is broken (displays "CurrentContent" instead of the building name). I'm sure it worked in previous versions, as I have to translate it (and didn't see this error):
2) The Options window (in the Menu) can only be resized vertically, not horizontally. Not a big deal in english, but cut off some lines in french:
Thanks!
a couple semi-bugs
Moderator: Oberlus
a couple semi-bugs
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Re: a couple semi-bugs
Ouaz, I moved this post to a new thread because these are really not at all issues regarding what settings we should use for 0.4.5.
I titled the threads semi-bugs, because they are both examples of where the UI is not fully satisfactory, but I don't think either are true bugs.
I agree that with the first item it would be nicer for the designation "CurrentContent" in the tooltip to actually be replaced with the name of the current content, and I don't see any reason why it should not be made to do so (just a matter of someone getting around to it, I think).
Mel-odious has been doing a lot of work on window resizing (PR in progress on his fork) so I expect there is a pretty decent chance his work will take care of your second item.
I titled the threads semi-bugs, because they are both examples of where the UI is not fully satisfactory, but I don't think either are true bugs.
I agree that with the first item it would be nicer for the designation "CurrentContent" in the tooltip to actually be replaced with the name of the current content, and I don't see any reason why it should not be made to do so (just a matter of someone getting around to it, I think).
Mel-odious has been doing a lot of work on window resizing (PR in progress on his fork) so I expect there is a pretty decent chance his work will take care of your second item.
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0
- Geoff the Medio
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Re: a couple semi-bugs
I don't understand why it isn't already. BuildingType::Init calls SetTopLevelContent for the enqueue location condition with the building name, which should get propagated to the contained ValueRef / Condition tree.Dilvish wrote:I agree that with the first item it would be nicer for the designation "CurrentContent" in the tooltip to actually be replaced with the name of the current content, and I don't see any reason why it should not be made to do so (just a matter of someone getting around to it, I think).
Re: a couple semi-bugs
Re CurrentContent: the Constant<std::string>::Description() method just needed the same handling as was already present for Eval(); it's now fixed.
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0