What to do with the emperor when you take over an empire?
When you capture the capitol of an empire, a dialog box would pop up offering you a choice of what to do with the emperor of that empire.
a) Execute him and place his head on a spike at his former capitol. Enemies within 4 starlanes would cower in fear, reducing their shields by 1 and weapons by 1. This malus is cumulative if the range of the heads on the spikes overlap.
b) Interrogate him and get a small empire wide bonus based on 10% of one of the emperor's natural bonuses. For example, a Trith emperor might give a +5 detection range bonus, based off of Trith's natural Great Detection Range: +50 bonus. You then mount his head on your trophy wall, which would likely show up on the top panel: a skull for each head you've taken. Hovering over the skulls would list the bonuses you've accrued. Bonuses are cumulative.
c) Offer him a place in your empire. The emperor would become your lieutenant, or more accurately, a lord in your feudal system.
- The lieutenant/lord would effectively act as your ally.
- You can assign ships, fleets and planets to him and the lieutenant/lord would have control of those assets (this would be done via an additional right click menu option on ships/fleets/planets)
- You can revoke control of any asset, so long as it is supply connected to your capitol.
- The lieutenant/lord's capitol is the first planet that is assigned to him. If no planets are assigned to him, the first ship assigned to him.
- Any PP generated from a planet under control of lieutenant/lord would go to him, but you could tax him.
- The lieutenant/lord could produce ship if he has a shipyard, and can build one if he has a planet.
- You control PP assignment to him via a special production project, which you can prioritize like any other production project. You also control the PP allocation to him and the tax on him from this project.
- You can kill the lieutenant/lord at any time, so long as his capitol is supply connected to your capitol.
- The lieutenant/lord can "roll" for a defection at any time, forming a new empire with the assets he controls.
- The roll has a success ratio equal to the sum of his controlled assests' hull+weapons+shields+population divided by the sum of assets' hull+weapons+shields+population in your empire that are not under his control.
- If the roll fails, there is a 50% chance for the lieutenant/lord to die, otherwise a status message "A defection attempt failed".
- The 2nd failed defection roll, chance of death is 75%.
- The 3rd failed defection roll, chance of death is 100%