For topics that do not fit in another sub-forum.
Moderators: Oberlus, Oberlus
- Content Scripter
- Posts: 685
- Joined: Sat Mar 17, 2007 12:28 am
@Geoff: The change to the HUNT_BUILDINGS macro has a bad side effect. Most monsters have the macros [[HUNT_BUILDINGS]] and then [[MONSTER_MOVE_ALWAYS]]. The new HUNT_BUILDINGS macro will always trigger the MONSTER_FLEET_MOVE_STACK stackinggroup even without any destination, which will prevent MONSTER_MOVE_ALWAYS to ever kick in.
Code: Select all
scope = Object id = Source.FleetID
activation = Not OwnedBy AnyEmpire
stackinggroup = "MONSTER_FLEET_MOVE_STACK"
effects = SetDestination destination = And [
Contains And [
Stealth high = Source.Detection
WithinDistance Source.Detection Source
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Geoff the Medio
- Programming, Design, Admin
- Posts: 12674
- Joined: Wed Oct 08, 2003 1:33 am
- Location: Munich
Thanks for the tip. I've restored the scope condition.
- Space Squid
- Posts: 67
- Joined: Sat Feb 09, 2013 6:08 am
Is there a workaround that can still provide the same results or am I missing something (does it still work?)