Testing requests
Moderator: Oberlus
Testing requests
I'd like to request that a context menu on fleets, next to the "Rename" menu item, called "Give". It would give that fleet to a specific player (including AI).
Rationale: I'd like to do some testing on fleet composition vs fleet composition. Using a "Give" command I could put two fleets in deep space then "Give" one of them to an at-war (AI) player and see how the fleets perform.
If you had allies, I could also see this being used in real games.
It would also be cool if there was some sort of testing option tech that made everything free and cost 0 turns to build. Probably not so kosher for real games.
Rationale: I'd like to do some testing on fleet composition vs fleet composition. Using a "Give" command I could put two fleets in deep space then "Give" one of them to an at-war (AI) player and see how the fleets perform.
If you had allies, I could also see this being used in real games.
It would also be cool if there was some sort of testing option tech that made everything free and cost 0 turns to build. Probably not so kosher for real games.
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- Geoff the Medio
- Programming, Design, Admin
- Posts: 13587
- Joined: Wed Oct 08, 2003 1:33 am
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Re: Testing requests
There are some constants defined in the C++ code that if set to true make things cost 1 PP or 1 RP and take 1 turn to produce / research. These require rebuilding from source, though.yandonman wrote:It would also be cool if there was some sort of testing option tech that made everything free and cost 0 turns to build. Probably not so kosher for real games.
Re: Testing requests
Src won't build for me due to link.exe being out of memory now-a-days
What are the const names, if that ever corrects itself?
What are the const names, if that ever corrects itself?
Code released under GPL 2.0. Content released under GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0.
- Geoff the Medio
- Programming, Design, Admin
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Re: Testing requests
CHEAP_AND_FAST_BUILDING_PRODUCTION
CHEAP_AND_FAST_TECH_RESEARCH
CHEAP_AND_FAST_SHIP_PRODUCTION
CHEAP_AND_FAST_TECH_RESEARCH
CHEAP_AND_FAST_SHIP_PRODUCTION
Re: Testing requests
I could lend a helping hand... if you want, I can provide you with a special test build - just let me know.yandonman wrote:Src won't build for me due to link.exe being out of memory now-a-days
Re: Testing requests
If I could get a build with the Give option and cheap_and_fast construction - that would be great
Code released under GPL 2.0. Content released under GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0.
Re: Testing requests
Cheap and fast production should be no problem, but implementing a "Give" command is far beyond something I could do reasonably quickly. So you have to be content with getting only half your wishesyandonman wrote:If I could get a build with the Give option and cheap_and_fast construction - that would be great
I wanted to do that tonight, but producing the new test builds took longer than I thought this time, and it's a bit late now for me. I'll try to get to it ASAP.
- Geoff the Medio
- Programming, Design, Admin
- Posts: 13587
- Joined: Wed Oct 08, 2003 1:33 am
- Location: Munich
Re: Testing requests
Presumably a standalone battle simulator would be more useful?yandonman wrote:If I could get a build with the Give option and cheap_and_fast construction - that would be great
Re: Testing requests
Yes, yes it would. Very much so.Geoff the Medio wrote:Presumably a standalone battle simulator would be more useful?yandonman wrote:If I could get a build with the Give option and cheap_and_fast construction - that would be great
(also, that would make a really cool "Test Your Ship in Combat" button from the design pane)
Code released under GPL 2.0. Content released under GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0.
Re: Testing requests
I've uploaded a special build with "cheap and fast" production and research (based on rev 5304) for Windows.
Download link.
Have fun!
Download link.
Have fun!
Re: Testing requests
Much obliged!
Code released under GPL 2.0. Content released under GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0.