AI Plans

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garykempen
Space Krill
Posts: 2
Joined: Fri Sep 07, 2012 3:12 am

AI Plans

#1 Post by garykempen » Fri Sep 07, 2012 3:21 am

Just a quick question:
Is there any plan for updating the AI? I just played two games to about 50 turns, and it was painfully apparent that the AI pretty much has no clue how to design ships, build them, or deploy them. I was able to crush every AI player in about as much time as it took to send my fleets to them. :lol: :lol:

An easy question to ask, and hard to solve, but is there any plan to work the issue?

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eleazar
Design & Graphics Lead Emeritus
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Joined: Sat Sep 23, 2006 7:09 pm
Location: USA — midwest

Re: AI Plans

#2 Post by eleazar » Fri Sep 07, 2012 11:17 am

It is known that the AI is no challenge.

We had some contributors who were submitting AI patches, but IIRC they haven't been active on the forums recently.

garykempen
Space Krill
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Joined: Fri Sep 07, 2012 3:12 am

Re: AI Plans

#3 Post by garykempen » Sun Sep 16, 2012 7:25 pm

If I wasn't going to school right now and raising kids while working my day job, I'd offer to get some ideas and/or code in.

But alas, I am... I'll be done in 2 years ;)

Thoughts run along the lines of operations research "optimization" of value:

1. Identify AI opportunities
a. colonization (planet value, proximity to empire, proximity to enemies, defensibility, base of forward operations)
b. defense (which owned systems are vulnerable, which are not, how to defend them, when they're "safe")
c. offense (which opponent controlled targets are valuable, which are not; how to take them, when it's achievable; destruction of military vs. conquering of fleet)

2. Identify opponent priorities
all of above, run for opponent

3. Identify strategy
a. balance promotion of own 3 goals vs. denial of opponent 3 goals (favor self-promotion over competitor denial)

4. Identify AI response
a. technology (which are valuable for achieving above, how well supported)
b. industry (which builds support objectives above, how well supported, how to tactically adjust to technological opportunities)
c. movement (how to allocate existing resources to balance above, knowing what builds are in the queue)
d. all planned over coverage of how well goals are covered over 1, 2, 3, 4-turn horizon

Just a brain dump.... More to come in 2 years 8)

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Dilvish
AI Lead, Programmer
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Joined: Sat Sep 22, 2012 6:25 pm

Re: AI Plans

#4 Post by Dilvish » Sat Sep 22, 2012 6:28 pm

Hi, I've been working on AI upgrades and am pretty pleased with them. I'll upload a zip file & make a separate post for it.
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0

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Geoff the Medio
Programming, Design, Admin
Posts: 12487
Joined: Wed Oct 08, 2003 1:33 am
Location: Munich

Re: AI Plans

#5 Post by Geoff the Medio » Sat Sep 22, 2012 6:46 pm

Dilvish wrote:Hi, I've been working on AI upgrades and am pretty pleased with them. I'll upload a zip file & make a separate post for it.
Be sure to note in your post that you release the changes under the GPL 2.0 or later.

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