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v.4.1?

Posted: Mon Mar 26, 2012 5:33 am
by Dart00_Tech
Looking at the CIA changlog since v.4, it looks like EXTENSIVE progress has been made and seems pretty darn stable.

Anyway we could get a quick v.4.1 release so I could do a game with my friends and just have them download v.4.1 instead of v.4.0 and heavily patching it?

Re: v.4.1?

Posted: Mon Mar 26, 2012 6:43 am
by Geoff the Medio
No, but you can get the more recent test releases from sourceforge.

Re: v.4.1?

Posted: Mon Mar 26, 2012 5:23 pm
by eleazar
There's currently a some significant half-complete stuff in SVN, so right now is not a good time.

I don't know what all is involved in actually putting out an official release, but once we take care of that stuff, i think we have indeed changed enough stuff to warrant another release, even though the time elapsed in much shorter than usual.

I'm not sure if rough balancing the new stealth, species and population changes needs to be before a release or not.

Re: v.4.1?

Posted: Mon Mar 26, 2012 5:26 pm
by Geoff the Medio
eleazar wrote:I don't know what all is involved in actually putting out an official release...
Enough that they generally aren't done "quick". v0.4 took a month, though that was a .x version, so got more candidate iterations and testing than would a 0.x.y version.

Re: v.4.1?

Posted: Mon Mar 26, 2012 8:58 pm
by eleazar
Geoff the Medio wrote:
eleazar wrote:I don't know what all is involved in actually putting out an official release...
Enough that they generally aren't done "quick". v0.4 took a month, though that was a .x version, so got more candidate iterations and testing than would a 0.x.y version.
I meant work unique to a release, packaging and whatever else. Most of that testing/bug-fixing we would have needed to do sometime anyway, if we weren't releasing v0.4. I'd like to get some concentrated testing in the nearish future on the load of new content anyway.

Re: v.4.1?

Posted: Mon Mar 26, 2012 10:37 pm
by Geoff the Medio
eleazar wrote:I meant work unique to a release, packaging and whatever else. Most of that testing/bug-fixing we would have needed to do sometime anyway, if we weren't releasing v0.4. I'd like to get some concentrated testing in the nearish future on the load of new content anyway.
The releases generally require a few days or week(s) of dedicated testing, during which no major development can occur. If there's no release happening, testing of new content or changes can be ongoing simultaneous with other development.

I'm not saying we won't do a v0.4.1, but it won't be particularly "quick", in terms of time from now, or time taken to do it.

Re: v.4.1?

Posted: Tue Mar 27, 2012 1:19 am
by Dart00_Tech
eleazar wrote:...even though the time elapsed in much shorter than usual.
And that's a bad thing? :p

Re: v.4.1?

Posted: Tue Mar 27, 2012 10:32 am
by Vezzra
eleazar wrote:I meant work unique to a release, packaging and whatever else.
Well, at least concerning OSX this part isn't particulary time-consuiming. That requires no more time or work than putting up the test builds (uploading the finished package being the most time-consuming part here).

Re: v.4.1?

Posted: Wed Mar 28, 2012 12:50 pm
by neuro
Regarding the time it takes to test and put out a full release, are there steps documented or test scripts written?

I'm getting more into Test Driven Development with some of our larger projects and it's interesting to know if we have unit tests, integration tests, or just straight-forward test "scripts" of user stories that we can walk through to confirm functionality (ie "As a player I can divide a fleet", etc)

The overhead in adding the automated tests or documenting the steps should probably be balanced with value added : potentially making testing shorter or at least straight forward

Re: v.4.1?

Posted: Wed Mar 28, 2012 3:23 pm
by Geoff the Medio
neuro wrote:Regarding the time it takes to test and put out a full release, are there steps documented or test scripts written?
No.