So I just got the AI barricaded in for for a while and then later went to see what fleets they had on there Homeworld?
YIKES!
The AI literally has a few hundred ships just chillin waitin for me? Exactly how do you deal with a situation like this? Best way I could think of was the Psy-Domination thingy which worked after a while (as you can see by the pic).
Also..is this a bug? Letting hte AI stock up that many ships?
Interesting Situation....
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- Space Kraken
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- Geoff the Medio
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Re: Interesting Situation....
Being able to build a lot of ships doesn't sound like a bug. It might be a limitation of the AI scripts that it does so without attempting to use them, though the AI is far from complete at this point.Dart00_Tech wrote:Also..is this a bug? Letting hte AI stock up that many ships?
Re: Interesting Situation....
I've got a better question. Why does the AI have a ship per a fleet instead of stocking them, for example, in fives?
Re: Interesting Situation....
Yes, this stacking annoys me. The only convenient way to break it is to build hundreds of small cheap ships, e.g. small hull with mass driver 4. Big ships are not well suited for some reason.
- eleazar
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Re: Interesting Situation....
Because the AI probably doesn't yet know how to move ships between fleets.Zireael wrote:I've got a better question. Why does the AI have a ship per a fleet instead of stocking them, for example, in fives?
Re: Interesting Situation....
Probably because you're devoting too many slots to weaponry. Additional weaponry beyond the max structure of the enemy ship you're trying to destroy is useless. You'll have much better luck putting Crystal or Neutronium armor in some of those slots instead.Adrian wrote:Yes, this stacking annoys me. The only convenient way to break it is to build hundreds of small cheap ships, e.g. small hull with mass driver 4. Big ships are not well suited for some reason.
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- Space Kraken
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Re: Interesting Situation....
Probably the best way to avoid this would to have the AI stop producing fleets if it has such a number and force a move order....