If someone would program Master of Orion 2 again, and would only program the functionality without graphics and Layout, the problem would be that it is too near at MoO2. So there is a copyright problem.
How different must the clone be in comparision to the original? Is there a percentage?
Question of Programming a Master of Orion 2 clone
Moderator: Oberlus
Re: Question of Programming a Master of Orion 2 clone
If I recall correctly, the rules may be the same, the content (races, technologies, references to Orion system) - should change.trace wrote:How different must the clone be in comparision to the original? Is there a percentage?
https://github.com/mmoderau
[...] for Man has earned his right to hold this planet against all comers, by virtue of occasionally producing someone totally batshit insane. - Randall Munroe, title text to xkcd #556
[...] for Man has earned his right to hold this planet against all comers, by virtue of occasionally producing someone totally batshit insane. - Randall Munroe, title text to xkcd #556
Re: Question of Programming a Master of Orion 2 clone
Is there anyone who can tell me wether this is true?
- eleazar
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Re: Question of Programming a Master of Orion 2 clone
Why not google it?
You might find something like this:
http://www.gamasutra.com/blogs/EphriamK ... gement.php
Or if you have observed gaming, you might have noticed a lot of companies over the years making games based on the mechanics of MoO (or any other popular game), but none making a game filled with Psylons, Darlocks etc.
You might find something like this:
http://www.gamasutra.com/blogs/EphriamK ... gement.php
Or if you have observed gaming, you might have noticed a lot of companies over the years making games based on the mechanics of MoO (or any other popular game), but none making a game filled with Psylons, Darlocks etc.