new player - modding question
Moderator: Oberlus
- Geoff the Medio
- Programming, Design, Admin
- Posts: 13603
- Joined: Wed Oct 08, 2003 1:33 am
- Location: Munich
Re: new player - modding question
Could you post freeorion.log and ogre.log from after running your self-compiled version? Also, a screenshot of whatever you see when trying to run it would be helpful.
Re: new player - modding question
Well.. I can't because there aren't any .log files, at least that I can find.
Here is the problem report for freeorion:
Here is the problem report for freeorion:
Code: Select all
Process: FreeOrion [2193]
Path: /Users/benjaminsprecher/freeorion/FreeOrion/Xcode/build/Debug/FreeOrion.app/Contents/MacOS/FreeOrion
Identifier: org.FreeOrion
Version: ??? (0.3.14)
Code Type: X86 (Native)
Parent Process: launchd [185]
Date/Time: 2010-07-19 02:02:36.541 +0200
OS Version: Mac OS X 10.6.4 (10F569)
Report Version: 6
Interval Since Last Report: 52641 sec
Crashes Since Last Report: 1
Per-App Interval Since Last Report: 3044 sec
Per-App Crashes Since Last Report: 1
Anonymous UUID: AF8B09D6-346E-4D36-9EBE-F4C1EAC022D2
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 Ogre 0x04fcb338 Ogre::Root::uninstallPlugin(Ogre::Plugin*) + 24
1 org.FreeOrion 0x0019ded2 mainSetupAndRunOgre() + 8000 (chmain.cpp:303)
2 org.FreeOrion 0x00531bc4 -[OgreController applicationDidFinishLaunching:] + 24 (OgreController.mm:20)
3 com.apple.Foundation 0x939c026c _nsnote_callback + 345
4 com.apple.CoreFoundation 0x9154f3c3 __CFXNotificationPost + 947
5 com.apple.CoreFoundation 0x9154edca _CFXNotificationPostNotification + 186
6 com.apple.Foundation 0x939b5090 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
7 com.apple.Foundation 0x939c246d -[NSNotificationCenter postNotificationName:object:] + 56
8 com.apple.AppKit 0x9405a70a -[NSApplication _postDidFinishNotification] + 125
9 com.apple.AppKit 0x9405a61a -[NSApplication _sendFinishLaunchingNotification] + 74
10 com.apple.AppKit 0x941b16a9 -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 274
11 com.apple.AppKit 0x941b12c9 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 101
12 com.apple.Foundation 0x939f5400 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 511
13 com.apple.Foundation 0x939f51c4 _NSAppleEventManagerGenericHandler + 228
14 com.apple.AE 0x93c1ef58 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 166
15 com.apple.AE 0x93c1ee57 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 43
16 com.apple.AE 0x93c1ed61 aeProcessAppleEvent + 197
17 com.apple.HIToolbox 0x90506323 AEProcessAppleEvent + 50
18 com.apple.AppKit 0x9402acc6 _DPSNextEvent + 1420
19 com.apple.AppKit 0x9402a2ca -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
20 com.apple.AppKit 0x93fec55b -[NSApplication run] + 821
21 com.apple.AppKit 0x93fe45ed NSApplicationMain + 574
22 org.FreeOrion 0x00531b75 main + 435 (chmain.mm:23)
23 org.FreeOrion 0x0018d732 _start + 216
24 org.FreeOrion 0x0018d659 start + 41
Thread 1:
0 libSystem.B.dylib 0x92ffb9d2 __workq_kernreturn + 10
1 libSystem.B.dylib 0x92ffbf68 _pthread_wqthread + 941
2 libSystem.B.dylib 0x92ffbb86 start_wqthread + 30
Thread 2: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x92ffc942 kevent + 10
1 libSystem.B.dylib 0x92ffd05c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x92ffc519 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x92ffc2be _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x92ffbd41 _pthread_wqthread + 390
5 libSystem.B.dylib 0x92ffbb86 start_wqthread + 30
Thread 3:
0 libSystem.B.dylib 0x92fd615a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x93003ca5 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x93032848 pthread_cond_timedwait_relative_np + 47
3 com.apple.audio.CoreAudio 0x949e7805 CAGuard::WaitFor(unsigned long long) + 219
4 com.apple.audio.CoreAudio 0x949ea837 CAGuard::WaitUntil(unsigned long long) + 289
5 com.apple.audio.CoreAudio 0x949e8134 HP_IOThread::WorkLoop() + 1892
6 com.apple.audio.CoreAudio 0x949e79cb HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7 com.apple.audio.CoreAudio 0x949e78e2 CAPThread::Entry(CAPThread*) + 140
8 libSystem.B.dylib 0x9300381d _pthread_start + 345
9 libSystem.B.dylib 0x930036a2 thread_start + 34
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x18155e70 ebx: 0x04fcb331 ecx: 0x00094330 edx: 0x00000000
edi: 0x18155e70 esi: 0xbfffe744 ebp: 0xbfffe768 esp: 0xbfffe720
ss: 0x0000001f efl: 0x00010282 eip: 0x04fcb338 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x00000000
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0x95fae000 - 0x96046fe7 edu.mit.Kerberos 6.5.10 (6.5.10) <8B83AFF3-C074-E47C-4BD0-4546EED0D1BC> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos
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0x97303000 - 0x973cdfef com.apple.CoreServices.OSServices 357 (357) <CF9530AD-F581-B831-09B6-16D9F9283BFA> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices
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0x976c6000 - 0x976ecfff com.apple.DictionaryServices 1.1.1 (1.1.1) <02709230-9B37-C743-6E27-3FCFD18211F8> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices
0x976ed000 - 0x9776dfeb com.apple.SearchKit 1.3.0 (1.3.0) <9E18AEA5-F4B4-8BE5-EEA9-818FC4F46FD9> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit
0x9776e000 - 0x977b4ff7 libauto.dylib ??? (???) <85670A64-3B67-8162-D441-D8E0BE15CA94> /usr/lib/libauto.dylib
0x977b5000 - 0x977b7ff7 libRadiance.dylib ??? (???) <AB06F616-E3EA-5966-029A-8AA44BBE5B28> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
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0x97e86000 - 0x97f08ffb SecurityFoundation ??? (???) <3670AE8B-06DA-C447-EB14-79423DB9C474> /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoundation
0x97f09000 - 0x97f4cff7 libGLU.dylib ??? (???) <B50572FF-3EAC-FD98-1A01-6B718D98F67F> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
0x97f4d000 - 0x97f4dff7 com.apple.Accelerate 1.6 (Accelerate 1.6) <BC501C9F-7C20-961A-B135-0A457667D03C> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
0x97f5e000 - 0x97f62ff7 libGIF.dylib ??? (???) <3ECD4D2C-40FE-E9A0-A2D2-E36D1C00D3A8> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
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0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <3441F338-2218-6D36-3F95-3A16FBF6713D> /usr/lib/libSystem.B.dylib
Model: MacBookPro3,1, BootROM MBP31.0070.B07, 2 processors, Intel Core 2 Duo, 2.4 GHz, 2 GB, SMC 1.16f11
Graphics: NVIDIA GeForce 8600M GT, GeForce 8600M GT, PCIe, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x168C, 0x87), Atheros 5416: 2.0.19.10
Bluetooth: Version 2.3.3f8, 2 service, 12 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
PCI Card: pci168c,24, sppci_othernetwork, PCI Slot 5
Serial ATA Device: ST9320421ASG, 298.09 GB
Parallel ATA Device: MATSHITADVD-R UJ-857E
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8502, 0xfd400000
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8205, 0x1a100000
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x021b, 0x5d200000
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x5d100000
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- freeorion error.jpg (205.86 KiB) Viewed 1604 times
- Geoff the Medio
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Re: new player - modding question
Log files should be located in the directory discussed on this page.
Does anything different happen if you run in fullscreen mode? Append --fullscreen to the binary file when running it, preferably from a command console.
Does anything different happen if you run in fullscreen mode? Append --fullscreen to the binary file when running it, preferably from a command console.
Re: new player - modding question
Hi,
Can't run in fullscreen. Probably my fault though, not the program. I can't even get it to start using the terminal. I'm hopelessly outclassed here. But at least I found the logs
Can't run in fullscreen. Probably my fault though, not the program. I can't even get it to start using the terminal. I'm hopelessly outclassed here. But at least I found the logs
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- Geoff the Medio
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Re: new player - modding question
The crash appears to be because you've modified your techs.txt in a way incompatible with the latest SVN. This might be because you modified the version that came with v0.3.14 and still have a config.xml file pointing to your data files at that location. Try deleting your config.xml file (should be in the same directory) and running FreeOrion again.
Re: new player - modding question
Whoo! It works! Thanks a lot!
So last question: why does it say rev. 3571, when I compiled version 3680? Not that I care, just want to make sure I'm actually running the proper version.
So last question: why does it say rev. 3571, when I compiled version 3680? Not that I care, just want to make sure I'm actually running the proper version.
- Geoff the Medio
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Re: new player - modding question
Hurray... I guess the "relatively straightforward"ness of building on OSX is a bit more relatively than I'd thought...
I'm not sure how the OSX version gets the version number to put in the title bar. Presumably however that is set hasn't been updated.Benji wrote:why does it say rev. 3571, when I compiled version 3680?
Re: new player - modding question
sooooo.... on the the next problem.
I've been working on this new tech tree. And it works perfectly in windows. Now, using exactly the same tech.txt works fine with my selfcompiled version.. BUT if I use the associated eng_stringtable.txt it goes all foobar, with everything giving an error (as in, everywhere where there should have been text it now says ERROR: blabla).
I played around with it a bit, but I really can't see what I've done wrong. It worked perfectly in my windows version. I've compared it with a vanilla .txt file, and there is no difference. When I changed the text in the vanilla version everything was fine, but when I copy-pasted it went haywire. So the strange thing is, there is no difference. I tried using other texteditors to make sure there are no hidden characters added, but as far as I can see that's not the case. Help?
(the .txt file in question is the one in a previous post).
I've been working on this new tech tree. And it works perfectly in windows. Now, using exactly the same tech.txt works fine with my selfcompiled version.. BUT if I use the associated eng_stringtable.txt it goes all foobar, with everything giving an error (as in, everywhere where there should have been text it now says ERROR: blabla).
I played around with it a bit, but I really can't see what I've done wrong. It worked perfectly in my windows version. I've compared it with a vanilla .txt file, and there is no difference. When I changed the text in the vanilla version everything was fine, but when I copy-pasted it went haywire. So the strange thing is, there is no difference. I tried using other texteditors to make sure there are no hidden characters added, but as far as I can see that's not the case. Help?
(the .txt file in question is the one in a previous post).
- Geoff the Medio
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Re: new player - modding question
The only reason I can think that the same file would have issues on one OS and not the other is line-ending styles. Makes sure that you've only one style and not a mixture of multiple styles. Since you mention copy-and-paste causing problems, I'm thinking the source and destination files have different styles and that's being retained only in the copied sections of the destination file... I'm not sure that this would cause problems, but it seems possible.
Re: new player - modding question
allright... well. How can I fix that? Because I don't see any difference... so what software makes line ending styles visible?
- Geoff the Medio
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Re: new player - modding question
Lots of text editors can show endlines. I'm not sure which ones are good on Macs. Komodo Edit works in Win32 and has Mac versions available. XCode can also apparently switch the line endings of files.
Re: new player - modding question
Ah, I see that my working file has LF as ending, while my non working file has CL LF at the end. Well. Maybe this is a bit presumptuous of me, but could you make the game not care about that kind of thing? Getting it to compile is one thing, but keeping track of this end of line stuff... I don't have a clue as to fixing my file or preventing this in the future.
- Geoff the Medio
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Re: new player - modding question
To fix your file, load it in a decent text editor and save / convert the line endings format.
To prevent a file from getting mixed line endings, only edit on one OS, or always force-save with the desired line ending style after copy-pasting from a file using a different style.
You can also probably set a text editor to show you line ending characters. Komodo Edit can do this.
We can't easily make the parser work for mixed line endings. It searches for the newline character '\n' to know when it's hit the end of a line. The meaning of that character depends on the operating system on which the program was compiled. There may be a way to make it accept a variety of newline styles, but I don't know how to do it, and it's not very difficult to keep your files consistent, and they actually have to be self-consistent to be committed to SVN, or it causes problems. This issue also applies to source code, notably.
To prevent a file from getting mixed line endings, only edit on one OS, or always force-save with the desired line ending style after copy-pasting from a file using a different style.
You can also probably set a text editor to show you line ending characters. Komodo Edit can do this.
We can't easily make the parser work for mixed line endings. It searches for the newline character '\n' to know when it's hit the end of a line. The meaning of that character depends on the operating system on which the program was compiled. There may be a way to make it accept a variety of newline styles, but I don't know how to do it, and it's not very difficult to keep your files consistent, and they actually have to be self-consistent to be committed to SVN, or it causes problems. This issue also applies to source code, notably.
Re: new player - modding question
Got it to work using komodo, like you said. But still! sheeesh, that's a lot of work to get this game running. You're right that it isn't a lot of work to keep track. But just the act of keeping track of something at all is more than I would have imagined is necessary when editing .txt files. But I guess we can finally call this thread *solved*
:)
:)
Re: new player - modding question
After my flurry of posts I wouldn't want you guys to think I abandoned freeorion so easily, but I'm going on a epic kazakhstan-china-colombia vacation, so i'll be of the interwebs for the coming time.
Cheers!
Cheers!