Unless you or somebody else already have/has a good game scenario, which already has those recent additions and you or somebody else are/is able to provide the screenshot, this is probably going to take some time, because I have no prior compiling experience.Bigjoe5 wrote: If you mean the one with the detection circles, then probably, although since it shows them in a very unfinished state, it might be better if you prepared your own screenshot with the express purpose of highlighting the most attractive aspects of the game. For example, the system sidepanel would be open to a colonized system, perhaps with the resource tab expanded, and the buildings tab expanded as well, showing certain building icons such as the miniature sun icon, the black hole generator icon and the genome bank icon. The fleets window could also be open, showing a fleet being ordered to a new system. Perhaps one of the ships has received a scrap order and that ship has just been right clicked, showing the options "cancel scrapping" and "rename ship". All the resources should be at a positive value, though not all of them need be increasing, necessarily. None should be decreasing at an absurdly fast rate. If one of the ships in the fleet window has an absurdly difficult to pronounce name, you might consider renaming it before taking the screenshot. It might also be a good idea to rename the owned planet in the system before taking the screenshot, to show off the fact that it is indeed possible. Make sure the fleet window is resized so that the speed icon doesn't extend outside the window. There should probably be some systems owned by another empire somewhere on the screen as well.
This kind of a direct suggestion might very well have a greater psychological impact, but does it show the project in a right light? To me it seems a bit like a desperate call for help. And as it has usually been difficult for most new forum members, especially if they want to contribute to the programming/graphics part of the project to adapt to the already established guidelines, is it a good idea to make this kind of a direct call for help?Bigjoe5 wrote:Yes; while the exact tone of the statement probably should be modified to match the rest of the post, there is currently no explicit directive, no direct suggestion for the reader to follow. You state what we're seeking, and how they can contribute, but at no point in the post do you actually say something to the effect of "please come contribute", which has a greater psychological impact than simply implying that the person reading should come and contribute.
There are already quite a few indirect suggestions in the recruitment post about the project welcoming help from motivated individuals:
Recruitment Post wrote: Subjects:
FreeOrion seeks C++ programmers willing to learn. (C Board)
FreeOrion seeks programmers (mostly C++) willing to learn. (Programming Forums)
Recruitment Post wrote: if you are interested in working with talented individuals on an open source game project such as this and don`t mind learning new things, FreeOrion is a project for you.
However, if a more direct suggestion is truly considered useful then I will add it to the recruitment post.Recruitment Post wrote: If you have any specific questions about some areas of the game or want to contribute to the project, please register to our forum: