not sure where this goes but i didnt see a bug forum area so i am posting it here.
i made myself a mark IV ship and sent it down to this occupied system that never seemed to do anything to see if i could conquer it. as soon as my ships enters the system the game freezes this is the output from the console for that turn. not sure what to add at the end of the ./freeorion to get more debug info
HumanClientApp::HandleMessage(TURN_UPDATE)
HumanClientApp::HandleMessage(TURN_PROGRESS)
HumanClientApp::HandleMessage(TURN_PROGRESS)
HumanClientApp::HandleMessage(TURN_PROGRESS)
HumanClientApp::HandleMessage(TURN_PROGRESS)
HumanClientApp::HandleMessage(TURN_PROGRESS)
HumanClientApp::HandleMessage(TURN_PROGRESS)
HumanClientApp::HandleMessage(TURN_PROGRESS)
HumanClientApp::HandleMessage(TURN_PROGRESS)
HumanClientApp::HandleMessage(COMBAT_START)
HumanClientApp::HandleMessage(COMBAT_ROUND_UPDATE)
HumanClientApp::HandleMessage(COMBAT_END)
HumanClientApp::HandleMessage(TURN_PROGRESS)
HumanClientApp::HandleMessage(TURN_PROGRESS)
HumanClientApp::HandleMessage(PLAYER_ELIMINATED)
Cleaning up / destructing Python AI
Cleaning up / destructing Python AI
Cleaning up / destructing Python AI
wierd bug regarding combat
Moderator: Oberlus
- Geoff the Medio
- Programming, Design, Admin
- Posts: 13603
- Joined: Wed Oct 08, 2003 1:33 am
- Location: Munich
Re: wierd bug regarding combat
This looks like an eary and unfortunately missed report of this bug.