wierd bug regarding combat

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yoshi
Space Squid
Posts: 50
Joined: Wed Oct 24, 2007 7:17 pm

wierd bug regarding combat

#1 Post by yoshi »

not sure where this goes but i didnt see a bug forum area so i am posting it here.

i made myself a mark IV ship and sent it down to this occupied system that never seemed to do anything to see if i could conquer it. as soon as my ships enters the system the game freezes this is the output from the console for that turn. not sure what to add at the end of the ./freeorion to get more debug info


HumanClientApp::HandleMessage(TURN_UPDATE)
HumanClientApp::HandleMessage(TURN_PROGRESS)
HumanClientApp::HandleMessage(TURN_PROGRESS)
HumanClientApp::HandleMessage(TURN_PROGRESS)
HumanClientApp::HandleMessage(TURN_PROGRESS)
HumanClientApp::HandleMessage(TURN_PROGRESS)
HumanClientApp::HandleMessage(TURN_PROGRESS)
HumanClientApp::HandleMessage(TURN_PROGRESS)
HumanClientApp::HandleMessage(TURN_PROGRESS)
HumanClientApp::HandleMessage(COMBAT_START)
HumanClientApp::HandleMessage(COMBAT_ROUND_UPDATE)
HumanClientApp::HandleMessage(COMBAT_END)
HumanClientApp::HandleMessage(TURN_PROGRESS)
HumanClientApp::HandleMessage(TURN_PROGRESS)
HumanClientApp::HandleMessage(PLAYER_ELIMINATED)
Cleaning up / destructing Python AI
Cleaning up / destructing Python AI
Cleaning up / destructing Python AI

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Geoff the Medio
Programming, Design, Admin
Posts: 13603
Joined: Wed Oct 08, 2003 1:33 am
Location: Munich

Re: wierd bug regarding combat

#2 Post by Geoff the Medio »

This looks like an eary and unfortunately missed report of this bug.

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