presentation and one idea

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gustavsen
Space Krill
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Joined: Thu Nov 16, 2006 1:26 pm

presentation and one idea

#1 Post by gustavsen »

hello,
I am Gustavsen from south america.

I never play MoO but I play in VGAPlannets for long time... We (a group) begin look for a new turn game in 4X style.
but we need that this game are PBEM game... for now we don't see nothing...

but I have a crazy idea... that add this caracteristic (PBEM) to freeOrion...

or I am really crazy???
some suggestion?

regards
Gustavsen

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utilae
Cosmic Dragon
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Location: Auckland, New Zealand

#2 Post by utilae »

What is PBEM ?

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eleazar
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#3 Post by eleazar »

As i understand it PBEM is relatively simple to implement.
But, unless we include an option to auto-resolve all battles (probably a good idea anyway) a turn will need both players simultaneously providing input.

Diplomancy may also be a problem, depending on how it's implemented.

gustavsen
Space Krill
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Joined: Thu Nov 16, 2006 1:26 pm

#4 Post by gustavsen »

PBEM are Play By EMail game, the most acknowledge is VGA Planets....

by example: all player made a turn in their game, send to a server via email and the server resolve the turn....

I am programmer (C, C++, C# & Java) but I don't have any idea about openGL


:D


regards
Gustavsen

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Geoff the Medio
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#5 Post by Geoff the Medio »

gustavsen wrote:PBEM are Play By EMail game
He / we know what PBEM is.
by example: all player made a turn in their game, send to a server via email and the server resolve the turn....
This is essentially how FO turns work, except that the clients and server communicates directly with players instead of indirectly through email.

The problems will arise with multiplayer communication and real-time battles. As eleazar mentioned, battles won't be possible to resolve in real time, so an automated battle resolution system will be necessary, though this will likely be necessary even if we don't do PBEM. Any diplomacy will also be problematic, as standard FO will likely have real-time communication between players and with AIs. This isn't so easy to retrofit for PBEM, as this would require a whole different system of asynchronous communication between players...

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