Twenty-first game on the multiplayer slow game server

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o01eg
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Re: Twenty-first game on the multiplayer slow game server

#151 Post by o01eg »

I've restarted server and updated link to new default content.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
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o01eg
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Re: Twenty-first game on the multiplayer slow game server

#152 Post by o01eg »

I restarted and updated the server and the link to default folder again.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

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LienRag
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Re: Twenty-first game on the multiplayer slow game server

#153 Post by LienRag »

/snap/freeorion_slowgame/312/usr/bin/freeorion: error while loading shared libraries: libfreeorioncommon.so: cannot open shared object file: No such file or directory

I had similar errors I believe but I don't remember how I solved them.

Common cause of errors was no available space on device but I checked and I have free space both on / and /home so I'm not sure what to do ?

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LienRag
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Re: Twenty-first game on the multiplayer slow game server

#154 Post by LienRag »

After removing and reinstalling I was able to launch FreeOrion, but I guess it's not how it's supposed to work ?

Ophiuchus
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Re: Twenty-first game on the multiplayer slow game server

#155 Post by Ophiuchus »

LienRag wrote: Wed Sep 14, 2022 4:54 pm After removing and reinstalling I was able to launch FreeOrion, but I guess it's not how it's supposed to work ?
no, never had that problem. maybe some hiccup with concurrent upgrading (i published that release today)? was the game running?

btw. i just published the next revision with the current default folder, so the checksum errors should be gone
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

wobbly
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Re: Twenty-first game on the multiplayer slow game server

#156 Post by wobbly »

While I've used pencil ships (spatial flux hull) before, I've never considered them that great. I'm pretty sure I've been underestimating their potential. That combination of fuel and stealth is actually pretty brutal.

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Oberlus
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Re: Twenty-first game on the multiplayer slow game server

#157 Post by Oberlus »

So I have some of those pencils hovering over my homeworld waiting for extra stealth troops? Fuck...

wobbly
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Re: Twenty-first game on the multiplayer slow game server

#158 Post by wobbly »

Odd. I got the email for turn 46 starting, logged in and its still turn 45 with Ophiuchus to turn.

o01eg
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Re: Twenty-first game on the multiplayer slow game server

#159 Post by o01eg »

wobbly wrote: Sun Sep 18, 2022 6:09 pm Odd. I got the email for turn 46 starting, logged in and its still turn 45 with Ophiuchus to turn.
Same, looks like server crashed on new turn.

Last lines in log:

Code: Select all

2022-09-18 17:52:18.582239 {0x00007f4a0d13d000} [debug] server : SerializeUniverse.cpp:261 : Universe serializing done
2022-09-18 17:52:18.582250 {0x00007f4a0d13d000} [debug] timer : ScopedTimer.cpp:266 : Universe serializing - collecting data                       time:        2 ms
2022-09-18 17:52:18.582256 {0x00007f4a0d13d000} [debug] timer : ScopedTimer.cpp:266 : Universe serializing - designs                               time:        3 ms
2022-09-18 17:52:18.582260 {0x00007f4a0d13d000} [debug] timer : ScopedTimer.cpp:266 : Universe serializing - visibility / known destroyed or stale time:       12 ms
2022-09-18 17:52:18.582286 {0x00007f4a0d13d000} [debug] timer : ScopedTimer.cpp:266 : Universe serializing - objects                               time:       59 ms
2022-09-18 17:52:18.582299 {0x00007f4a0d13d000} [debug] timer : ScopedTimer.cpp:276 : Universe serializing                                         time:     78.8 ms
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

o01eg
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Re: Twenty-first game on the multiplayer slow game server

#160 Post by o01eg »

Good news is it wasn't caused by broken game data https://github.com/freeorion/freeorion/issues/4144 so we can continue to play.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

Ophiuchus
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Re: Twenty-first game on the multiplayer slow game server

#161 Post by Ophiuchus »

Is there any known cure to ghost designs?
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!


Ophiuchus
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Location: Wall IV

Re: Twenty-first game on the multiplayer slow game server

#163 Post by Ophiuchus »

LienRag wrote: Mon Sep 19, 2022 9:16 am https://invidious.fdn.fr/watch?v=Fe93CLbHjxQ ?
Sadly that only works in the neighborhood, not for a complete empire.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Daybreak
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Re: Twenty-first game on the multiplayer slow game server

#164 Post by Daybreak »

wobbly wrote: Sun Sep 18, 2022 9:04 am While I've used pencil ships (spatial flux hull) before, I've never considered them that great. I'm pretty sure I've been underestimating their potential. That combination of fuel and stealth is actually pretty brutal.
I think a little too powerful - I feel the stealth is too high. Having to research Neutron scanner to fully catch such a early ship is too much.

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LienRag
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Re: Twenty-first game on the multiplayer slow game server

#165 Post by LienRag »

The change of formula for their stealth made them much more difficult to counter indeed.
They used to be ambush ships, now they're first strike ships, that's clearly not the same thing.

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