LienRag wrote: ↑Thu Sep 29, 2022 4:04 am
Also, Daybreak, you should use a more precise vocabulary if you don't want to confuse everybody.
I guess you mean "more than one turn jump" ? Because one starlane is still one jump and one fuel.
Thanks Lienrag - I thought it was evident in my image, but probably did not know how to put it in correct language, and yes a more than one turn jump for a slow ship.
Oberlus wrote: ↑Thu Sep 29, 2022 6:34 am
No. I'm not missing any point. But you are refusing to double-check your facts. You are so sure of yourself, always.
Whenever I read you saying "I'm sure of X", I know probability of occurrence of "not X" can be quite high. Like in this case, in which you are sure of having seen many times something that has
never happened.
I said I think, but its obvious you are not missing the point - and it has happened at least once, as wobbly reported.
Not going to argue about it. Maybe I should not say "many times" and be more definite, and say from memory I have seen it approximately 4-6 times.
I dont know why it happens and in fact probably did not notice when it did not happen. I actually thought it was correct as the jump was more than 1 jump for that particualr ship. Now I know it is an error, I will look out for it again. At least we have a saved game of Wobbly's incident, and maybe a third party (not involved in game) can determine why.
Keep in mind Oberlus I have never seen anything in the Pedia, that tells me that one starlane jump costs 1 fuel. I dont even think it exists. Which was why I thought the behaviour was normal.
I wonder if there is a rounding error of some type on the fuel, so although it reads 1 fuel, it is only 0.99 fuel- just throwing this out there, but it is a total guess based on what may be happening.
Oberlus Can you try it with a spacial flux hull, Arc Disruptor and Active scanner.
BlueAward wrote: ↑Thu Sep 29, 2022 8:41 am
Another glitch I have seen was that for whatever reason move orders stop showing in GUI but they seem to still register, but it is very confusing to go blind like that. Luckily after exiting the game and reentering (not needed to restart the application) it would fix itself. But then I would check if all move orders seemed still allright , for paranoia's sake. Happened a few times to me
Yes have seen that one as well - I kept thinking the game had frozen, but as you say, exiting and entering the game and you can see the orders were received - hard to duplicate, and I actually thought it was something to do with my machine and game.