Version 0.4.10.2, 6 maniacal AIs, 300 systems, 4 combat bouts. Everything else left stock. Playing humans.
Turn 97, first battle. Recreated the scene from Ender's game where the drones left their carriers to be destroyed in order to ensure the destruction of the target.
I have ugmors and beige goo natives, now pushing towards this egassem AI to get 200% industry. Destroying its fleet was necessary. Troops ready for action
Highlights of my 1v6 AIs singleplayer game
Moderator: Oberlus
Re: Highlights of my 1v6 AIs singleplayer game
Turn 137: Got myself into quite a situation. Probably pushed too far south due to lack of AI activity and now have issues because of it. Lost that planet (Illum beta). Should have stopped with Piazzi beta as it is a gateway system and easier to keep one front secure rather than three.
What saves me is the fact that the AI is dumb dumb dumb and keeps sending ships one by one (at most two by two) to be destroyed:
What saves me is the fact that the AI is dumb dumb dumb and keeps sending ships one by one (at most two by two) to be destroyed:
Re: Highlights of my 1v6 AIs singleplayer game
The actual situation: sent in the juggernauts without having a big fleet to back them. Lost all the carriers in order to ensure juggernaut survival on turn 139.
Re: Highlights of my 1v6 AIs singleplayer game
Interesting galaxy..
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Re: Highlights of my 1v6 AIs singleplayer game
Lost !!two!! batches of four troop ships! Gaaah! That system hates me.
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Re: Highlights of my 1v6 AIs singleplayer game
could you turn on object IDs please? it is impossible to see which enemy ship is which one
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!