Twentieth game on the multiplayer slow game server

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LienRag
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Re: Twentieth game on the multiplayer slow game server

#181 Post by LienRag »

Also, I reloade the previous game to save them properly, and here's the same ships, with full launch capacity on turn 50 :
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FreeOrion Precombat t50 launch.png
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LienRag
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Re: Twentieth game on the multiplayer slow game server

#182 Post by LienRag »

And here are the requested save files.
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FO bug save.zip
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Oberlus
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Re: Twentieth game on the multiplayer slow game server

#183 Post by Oberlus »

Thank you, LienRag. I could replicate the problem with your saves. I opened a new issue https://github.com/freeorion/freeorion/issues/3830

o01eg
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Re: Twentieth game on the multiplayer slow game server

#184 Post by o01eg »

Restarted test game again.
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LienRag
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Re: Twentieth game on the multiplayer slow game server

#185 Post by LienRag »

On turn 383 I got "python turn script executed with errors"...


Also, I don't get the "fleet unstealthiness" value ?
It's an interesting addition but what triggers it and how is it calculated ?

o01eg
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Re: Twentieth game on the multiplayer slow game server

#186 Post by o01eg »

Restarted test game with weekly test build 2022-05-09.3abfde4. Actual game is expected next two days.
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Re: Twentieth game on the multiplayer slow game server

#187 Post by Oberlus »

Yay!

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LienRag
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Re: Twentieth game on the multiplayer slow game server

#188 Post by LienRag »

The carrier launch capacity bug is still present, so count me out of the game if you start it before the bug is corrected.
The game is not playable as it is now.

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Re: Twentieth game on the multiplayer slow game server

#189 Post by Oberlus »

LienRag wrote: Wed May 11, 2022 5:12 am The carrier launch capacity bug is still present, so count me out of the game if you start it before the bug is corrected.
The game is not playable as it is now.
OK
I've been playing with Chato, lots of fighters and arc disruptors, and the bug never happened to me. I'm planning to not abuse fighters in this game anyways.

As soon as the bug is fixed (no idea when that will happen) I'll let you know.

Daybreak
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Re: Twentieth game on the multiplayer slow game server

#190 Post by Daybreak »

LienRag wrote: Wed May 11, 2022 5:12 am The carrier launch capacity bug is still present, so count me out of the game if you start it before the bug is corrected.
The game is not playable as it is now.
But is it just a visual bug? and fighters are still launched and still fight?

The fact you picked it up is pretty good. I would never have seen that.

But I am also not having problems with fighters not launching.

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LienRag
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Re: Twentieth game on the multiplayer slow game server

#191 Post by LienRag »

I really don't understand why the bug applies only to me and seems not replicable by others...
But with it, getting rid of early Maintenance Ships is much more difficult, for example.

Another thing : on many of the test games either me or other players were boxed in a small subset of systems, is the starting position generator well calibrated ?

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LienRag
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Re: Twentieth game on the multiplayer slow game server

#192 Post by LienRag »

Also, when trying to connect from my desktop, I get "Password wrong for player LienRag".

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Re: Twentieth game on the multiplayer slow game server

#193 Post by o01eg »

LienRag wrote: Wed May 11, 2022 6:44 am Also, when trying to connect from my desktop, I get "Password wrong for player LienRag".
I removed you from players list. Try again, I've returned you back.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
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o01eg
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Re: Twentieth game on the multiplayer slow game server

#194 Post by o01eg »

LienRag wrote: Wed May 11, 2022 6:32 am I really don't understand why the bug applies only to me and seems not replicable by others...
But with it, getting rid of early Maintenance Ships is much more difficult, for example.

Another thing : on many of the test games either me or other players were boxed in a small subset of systems, is the starting position generator well calibrated ?
Universe generator wasn't touched for a while.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

Daybreak
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Re: Twentieth game on the multiplayer slow game server

#195 Post by Daybreak »

LienRag wrote: Wed May 11, 2022 6:32 am I really don't understand why the bug applies only to me and seems not replicable by others...
But with it, getting rid of early Maintenance Ships is much more difficult, for example.
Are you checking the combat logs to see if fighters are not actually launching?
LienRag wrote: Wed May 11, 2022 6:32 am Another thing : on many of the test games either me or other players were boxed in a small subset of systems, is the starting position generator well calibrated ?
I noticed that too. And the AI just loves you :)

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