Twentieth game on the multiplayer slow game server

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o01eg
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Re: Twentieth game on the multiplayer slow game server

#16 Post by o01eg »

Test game started!
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
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o01eg
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Re: Twentieth game on the multiplayer slow game server

#17 Post by o01eg »

Please test if choose version works for you and you can connect and login to the server.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
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LienRag
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Re: Twentieth game on the multiplayer slow game server

#18 Post by LienRag »

No, I can't connect (with the old snap, I don't know where to get the new).

Ophiuchus
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Re: Twentieth game on the multiplayer slow game server

#19 Post by Ophiuchus »

LienRag wrote: Wed Apr 27, 2022 5:50 am No, I can't connect (with the old snap, I don't know where to get the new).

Code: Select all

# snapcraft release freeorion 286 latest/beta/slow-game-020                                                                                                                                 |
Track    Arch    Channel             Version               Revision    Expires at                                                                                                                                  |
latest   amd64   stable              v0.4.10.2             231                                                                                                                                                     |
                 candidate           ↑                     ↑                                                                                                                                                       |
                 beta                2022-04-24.f9e776b02  286                                                                                                                                                     |
                 edge                2022-04-24.f9e776b02  286                                                                                                                                                     |
                 beta/slow-game-020  2022-04-24.f9e776b02  286         2022-05-27T08:05:25Z                                                                                                                        |
                 beta/slow-game-019  2022-01-18.580d50d4d  275         2022-05-20T21:17:08Z                                                                                                                        |
The 'beta/slow-game-020' channel is now open.                                                                                                                                                                      |
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Daybreak
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Re: Twentieth game on the multiplayer slow game server

#20 Post by Daybreak »

yes connected, and working

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LienRag
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Re: Twentieth game on the multiplayer slow game server

#21 Post by LienRag »

Thanks Ophiuchus !
Connected and working.

Daybreak
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Re: Twentieth game on the multiplayer slow game server

#22 Post by Daybreak »

I know this is only a test, but Something I noticed- I would put techs in my build column, but several would disappear.

I tried to replicate, but could not - maybe this is a known problem?

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Oberlus
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Re: Twentieth game on the multiplayer slow game server

#23 Post by Oberlus »

Daybreak wrote: Wed Apr 27, 2022 12:44 pm I know this is only a test, but Something I noticed- I would put techs in my build column, but several would disappear.

I tried to replicate, but could not - maybe this is a known problem?
Orders you make while the server is about to process turn can be lost (as if you pressed turn in SP before issuing all the orders). In the test game that can happen often, with 5-minutes turns.

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LienRag
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Re: Twentieth game on the multiplayer slow game server

#24 Post by LienRag »

I don't like the new UI for research costs...
It's not as intuitive as it was how much you can use per turn.

o01eg
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Re: Twentieth game on the multiplayer slow game server

#25 Post by o01eg »

Server suddenly crashes so game will be postponed until I fix it.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

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Oberlus
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Re: Twentieth game on the multiplayer slow game server

#26 Post by Oberlus »

Liberty is still OP in my opinion. I'm playing with Eaxaw, +2.5 stability, and Liberty is killing it.
I'm thinking of making the RP bonus, currently +0.2*(stability-5) unfocused:
research-focused or +0.1*(stability-5)
What do you think is better for a quick PR before game starts?

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LienRag
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Re: Twentieth game on the multiplayer slow game server

#27 Post by LienRag »

I'm playtesting and I have a warning for overproduction even though I have only one planet and the production queue is not fully used ?

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LienRag
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Re: Twentieth game on the multiplayer slow game server

#28 Post by LienRag »

New server crash ?

o01eg
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Re: Twentieth game on the multiplayer slow game server

#29 Post by o01eg »

o01eg wrote: Wed Apr 27, 2022 5:20 pm Server suddenly crashes so game will be postponed until I fix it.

Code: Select all

terminate called after throwing an instance of 'boost::archive::archive_exception'
  what():  input stream error-Resource temporarily unavailable
  
2022-04-27 05:49:22.132448 {0x00007f561e724780} [debug] FSM : ServerFSM.cpp:2806 : (ServerFSM) PlayingGame::JoinGame message received
2022-04-27 05:49:22.132478 {0x00007f561e724780} [debug] server : Message.cpp:959 : ExtractJoinGameMessageData() from  client type INVALID_CLIENT_TYPE
2022-04-27 05:49:22.132923 {0x00007f561e724780} [debug] server : Message.cpp:973 : ExtractJoinAckMessageData(const Message& msg, int& player_id, boost::uuids::uuid& cookie) didn't get a list of dependencies
I suppose some compatibility issues still exists.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

o01eg
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Joined: Sat Dec 10, 2011 5:46 am

Re: Twentieth game on the multiplayer slow game server

#30 Post by o01eg »

LienRag wrote: Wed Apr 27, 2022 6:48 pm New server crash ?
No, I just stopped it. I'll build fixed version and start again.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

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