Seventeenth game on the multiplayer slow game server

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Ophiuchus
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Re: Seventeenth game on the multiplayer slow game server

#106 Post by Ophiuchus »

o01eg wrote: Sat Nov 06, 2021 6:35 pm
Ophiuchus wrote: Sat Nov 06, 2021 6:09 pm
wobbly wrote: Sat Nov 06, 2021 5:32 pm I'd be fine with that.
Anyway I currently can't turn without either a fix or un-adopting Bureaucracy.
Can you manage without bureaucracy? Please un-adopt.
We can restart the game with the next weekly test build where fixes will be applied.
I totally would like to see how metropolis plays out. Needs 3 to 5 turns. Else restarting is fine by me.
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Re: Seventeenth game on the multiplayer slow game server

#107 Post by wobbly »

I'll unadopt bureaucracy. We can restart same players later if silentone agrees. I'd personally like to see the new version of balance/moderation make it to master. Geoff any timeframe on that?

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Re: Seventeenth game on the multiplayer slow game server

#108 Post by Ophiuchus »

wobbly wrote: Sat Nov 06, 2021 7:30 pm I'll unadopt bureaucracy. We can restart same players later if silentone agrees. I'd personally like to see the new version of balance/moderation make it to master. Geoff any timeframe on that?
I think the implementation is merge-ready. The influence bonus could be a bit higher.

And I would really appreciate if we merge the spatial flux line rework so we can battle-test it (i already playtested and its merge-ready from my side)
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o01eg
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Re: Seventeenth game on the multiplayer slow game server

#109 Post by o01eg »

Ophiuchus wrote: Sat Nov 06, 2021 6:53 pm I totally would like to see how metropolis plays out. Needs 3 to 5 turns. Else restarting is fine by me.
I suppose before Tuesday we should make at least 3 turns. Instead I can start new game not with next weekly test build (2021-11-09) but with next next weekly test build (2021-11-16) so we could see Metropolis result and maybe apply some other changes. Also I'll open call for new players.
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The Silent One
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Re: Seventeenth game on the multiplayer slow game server

#110 Post by The Silent One »

wobbly wrote: Sat Nov 06, 2021 7:30 pm I'll unadopt bureaucracy. We can restart same players later if silentone agrees.
I do.
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Re: Seventeenth game on the multiplayer slow game server

#111 Post by o01eg »

Opened thread for the next game: viewtopic.php?f=2&t=12178
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Re: Seventeenth game on the multiplayer slow game server

#112 Post by wobbly »

Cower mere mortals. The might of my bureaucracy will crush this galaxy.

Anyway with game wrapping up soon I'm prepared to screenshot for reference. This is the space requirement for 3 regional admins (40 turns of bureaucratic bureau of bureaucracy). One at Baxtim beta, another at Troas and 1 at Haalar, Halley is capital, Khaga was an Oberlus colony at the edge of his space.
admin.png
admin.png (363.15 KiB) Viewed 2262 times

Ophiuchus
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Re: Seventeenth game on the multiplayer slow game server

#113 Post by Ophiuchus »

i think got what i wanted to see. only one planet more to kick in at 20pop. target production will be almost 100, target research 90 while producing quite some influence. with the old megalopolis balancing giving over 50 RP and PP. It will be more for species which have access to large planets and growth specials. Its good we nerfed that.
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Re: Seventeenth game on the multiplayer slow game server

#114 Post by wobbly »

That sounds like the timing is out? e.g. it should be latter in the tree and something between it and centralisation?

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Re: Seventeenth game on the multiplayer slow game server

#115 Post by Ophiuchus »

wobbly wrote: Tue Nov 09, 2021 10:43 am That sounds like the timing is out? e.g. it should be latter in the tree and something between it and centralisation?
it got already nerfed since we started the game. in my current situation in game i would need to at least triple my empire to get the full boost and i think the boosts got halved. so i think it could be ok. also stability 12 guards, which would be probably no prob for my current empire, but not so easy for every empire I guess.
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Geoff the Medio
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Re: Seventeenth game on the multiplayer slow game server

#116 Post by Geoff the Medio »

wobbly wrote: Sat Nov 06, 2021 7:30 pmGeoff any timeframe on that?
Hopefully I'll have some free time by the end of this week. Work is very busy this week and last due to an impending submission deadline.

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Re: Seventeenth game on the multiplayer slow game server

#117 Post by o01eg »

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Re: Seventeenth game on the multiplayer slow game server

#118 Post by wobbly »

Ophiuchus wrote: Mon Oct 18, 2021 2:28 pm
Geoff the Medio wrote: Mon Oct 18, 2021 1:30 pm
Ophiuchus wrote: Sat Oct 16, 2021 7:32 pmenvironmentalism does not work on gas giants
Meaning they don't get a bonus for not having industry focus? Should they?
Yes. I think they should.

If environmentalism is strictly tied to terraforming then it makes sense that it doesn't work - you can't terraform the gas giant.

OTOH for a Sly empire this already sucks a lot (no profit from terraforming), so I think it would be good if Sly could profit from the tech at least through the policy.

From balancing I think they could use some buff (gas giant generators are the worst, only access to medium planets until late game..)
I have to try disconnected empire though. It may be that having federation early is really good.
I think they should get both the bonus and the industry penalty. The policy is not strictly tied to terraforming in my view, the bonuses also require "no inudstry focus" and "no buildings". I don't see why Sly are an exception.

Edit: I'd remove the asteroid restrictions as well, not convinced that exobot industry on asteroids and exobot research on asteroids should be exceptions.

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Re: Seventeenth game on the multiplayer slow game server

#119 Post by Ophiuchus »

+1
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Re: Seventeenth game on the multiplayer slow game server

#120 Post by Oberlus »

+1

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