Because it costs slightly less production to colonize with a outpost? When do you want to use a colonizer, just planets you can't connect? And maybe when you get the three pop upgrade?LienRag wrote: ↑Sun Jul 11, 2021 12:24 amYes. Mostly when you want to colonize out of Supply.truepurple wrote: ↑Sat Jul 10, 2021 9:50 pm Is there some circumstances where it's better to use a colonizer ship directly to colonize a world where others where I want to build a outpost and then convert it to a colony?
Is there a way to build Cultural Archives?
No.
So you can only ever build one Automated history analyzer, on your home world?
So I've looked around in the Pedia in game and the beginners guide, there is still a fair amount I don't understand about how stealth works.
So if one of your ships in a battle sees a stealthy unit, all the rest do too?
If a battle between fleets happen where some units are hidden, can the hidden units attack and remain hidden?
Can I set a ship to "control system", can I still benefit from its stealth?
Does Small camouflaged asteroid hull among asteroids hide better? Or is the bonus just to combat? Should I put a radar on it and put it among asteroids in enemy territory or a weapon on it?
Does automated aggression cause a ship to attack other ships if they have weapons, or if they don't have weapons?
Now about turn order:
If I move a asteroid ship into a system with a asteroid belt and some enemy ships, does it get a chance to hide in the asteroids before the enemy can see it?
If I attack some ships with shields in a storm that will take away their shield next turn, do they have their shields for that battle?
Is there a way to make a colony/outpost ship automatically colonize once it reaches its destination?