Sixteen game on the multiplayer slow game server

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wobbly
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Re: Sixteen game on the multiplayer slow game server

#91 Post by wobbly »

drkosy wrote: Mon May 17, 2021 9:41 pm By the way: I run into an strange bug at turn 12. Suddenly my home world produces 5 IP instead of 3 IP. The meter shows: +3 IP for Imperial Palace and +5 unknown :?:
As I run my 2nd PC it's not possible for me to take a snapshot (which would show to much of my master plan, actually). Maybe geoff can watch that as observer and tell me what's going on.
I have this too.
Random guess, someone took Propaganda broadcasts and it's giving everyone the bonus.

Edit: In fact I can see that Oberlus took it on turn 10 and that I'm up to +4 on turn 14

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Oberlus
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Re: Sixteen game on the multiplayer slow game server

#92 Post by Oberlus »

wobbly wrote: Tue May 18, 2021 2:38 pm Random guess, someone took Propaganda broadcasts and it's giving everyone the bonus.
I guess you are right. FOCS code doesn't differentiate by owner of policy and capital:
https://github.com/freeorion/freeorion/ ... cs.txt#L11

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LienRag
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Re: Sixteen game on the multiplayer slow game server

#93 Post by LienRag »

LienRag wrote: Fri May 14, 2021 4:14 pm
wobbly wrote: Fri May 14, 2021 3:58 pm Propaganda broadcast was added, but you'll need to open a social slot via either architectural psychology or mind in the void.
That should solve the balance problem indeed.
Well, bummer !

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LienRag
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Re: Sixteen game on the multiplayer slow game server

#94 Post by LienRag »

wobbly wrote: Tue May 18, 2021 2:38 pm Random guess, someone took Propaganda broadcasts and it's giving everyone the bonus.

Edit: In fact I can see that Oberlus took it on turn 10 and that I'm up to +4 on turn 14
How can you see that ?

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LienRag
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Re: Sixteen game on the multiplayer slow game server

#95 Post by LienRag »

wobbly wrote: Mon May 17, 2021 9:06 am Guessing most people took centralization. I didn't because, well, reasons.
BTW pedia says Centralization gives a bonus of 0,1 per pop for both Industry and Research (so I didn't take it either) but apparently the code makes it 0,5 per pop ? That's quite a difference and I would have played very differently if the pedia was accurate...

wobbly
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Re: Sixteen game on the multiplayer slow game server

#96 Post by wobbly »

LienRag wrote: Tue May 18, 2021 4:25 pm
wobbly wrote: Tue May 18, 2021 2:38 pm Random guess, someone took Propaganda broadcasts and it's giving everyone the bonus.

Edit: In fact I can see that Oberlus took it on turn 10 and that I'm up to +4 on turn 14
How can you see that ?
right clicking on someones empire in the empire window shows their research techs and also policies. It probably shouldn't, but apparently there are technical difficulties hiding the information.

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Re: Sixteen game on the multiplayer slow game server

#97 Post by wobbly »

LienRag wrote: Tue May 18, 2021 4:29 pm
wobbly wrote: Mon May 17, 2021 9:06 am Guessing most people took centralization. I didn't because, well, reasons.
BTW pedia says Centralization gives a bonus of 0,1 per pop for both Industry and Research (so I didn't take it either) but apparently the code makes it 0,5 per pop ? That's quite a difference and I would have played very differently if the pedia was accurate...

Code: Select all

0.5 * [[INDUSTRY_PER_POP]])
0.5 * industry_per_pop is not 0.5 per pop. industry_per_pop is = 0.2 per pop

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Oberlus
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Re: Sixteen game on the multiplayer slow game server

#98 Post by Oberlus »

wobbly wrote: Tue May 18, 2021 4:37 pm 0.5 * industry_per_pop is not 0.5 per pop. industry_per_pop is = 0.2 per pop
Right.

To be more specific:

Code: Select all

                SetTargetIndustry value = Value + Target.Population
                    * (NamedReal name = "PLC_CENTRALIZATION_TARGET_INDUSTRY_PERPOP"
                                 value = 0.5 * [[INDUSTRY_PER_POP]])
That is adding planet's population * 0.5 * INDUSTRY_PER_POP (which is a macro in common/base_prod.macros that values 0.2).
Documentation can't be wrong on this anymore because it gets the value from Named Value PLC_CENTRALIZATION_TARGET_INDUSTRY_PERPOP, which is calculated in that code, and it no longer depends on coders updating the values in the stringtables.

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Re: Sixteen game on the multiplayer slow game server

#99 Post by Oberlus »

wobbly wrote: Tue May 18, 2021 2:38 pm
drkosy wrote: Mon May 17, 2021 9:41 pm By the way: I run into an strange bug at turn 12. Suddenly my home world produces 5 IP instead of 3 IP. The meter shows: +3 IP for Imperial Palace and +5 unknown :?:
As I run my 2nd PC it's not possible for me to take a snapshot (which would show to much of my master plan, actually). Maybe geoff can watch that as observer and tell me what's going on.
I have this too.
Random guess, someone took Propaganda broadcasts and it's giving everyone the bonus.

Edit: In fact I can see that Oberlus took it on turn 10 and that I'm up to +4 on turn 14
Geoff fixed this by giving the +5 only to policy owner, +1 to allied empires, and -1 to enemy empires (in both cases iff they don't have adopted the policy themselves).

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LienRag
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Re: Sixteen game on the multiplayer slow game server

#100 Post by LienRag »

Oberlus wrote: Tue May 18, 2021 5:28 pm Geoff fixed this by giving the +5 only to policy owner, +1 to allied empires, and -1 to enemy empires (in both cases iff they don't have adopted the policy themselves).
This change won't affect the current game I guess ?

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Geoff the Medio
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Re: Sixteen game on the multiplayer slow game server

#101 Post by Geoff the Medio »

LienRag wrote: Tue May 18, 2021 5:37 pmThis change won't affect the current game I guess ?
Not until the server updates with that change.

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LienRag
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Re: Sixteen game on the multiplayer slow game server

#102 Post by LienRag »

So that update is planned ?

Any idea about when ?

That would certainly impact the research path that most players will take...

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Re: Sixteen game on the multiplayer slow game server

#103 Post by o01eg »

LienRag wrote: Tue May 18, 2021 9:18 pm So that update is planned ?

Any idea about when ?

That would certainly impact the research path that most players will take...
No, if we need to update server then we should also restart the game.
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Re: Sixteen game on the multiplayer slow game server

#104 Post by Oberlus »

I pressume danyspin97 is having a hectic life / out of breath.

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LienRag
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Re: Sixteen game on the multiplayer slow game server

#105 Post by LienRag »

o01eg wrote: Wed May 19, 2021 4:32 am
LienRag wrote: Tue May 18, 2021 9:18 pm So that update is planned ?
No, if we need to update server then we should also restart the game.
OK, thanks for the info.

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