Fiftteent game on the multiplayer slow game server

For topics that do not fit in another sub-forum.

Moderator: Oberlus

Message
Author
User avatar
LienRag
Cosmic Dragon
Posts: 2148
Joined: Fri May 17, 2019 5:03 pm

Re: Fiftteent game on the multiplayer slow game server

#136 Post by LienRag »

o01eg wrote: Fri Mar 05, 2021 4:04 pm Auto-turn is implemented in future release but lacks UI support.

Even if I set all colonies to defence server will wait bobit to make a turn until his empire will be eliminated.
Couldn't Geoff (or any neutral person, so not me) log as Bobit just to click "Next Turn" each time he's the last to play (until Bobit comes back if he does, of course)?

Also I don't really see the point of halting the game, what do we gain from playing one turn every two days rather than one turn a day ?

User avatar
Oberlus
Cosmic Dragon
Posts: 5715
Joined: Mon Apr 10, 2017 4:25 pm

Re: Fiftteent game on the multiplayer slow game server

#137 Post by Oberlus »

LienRag wrote: Fri Mar 05, 2021 6:17 pm Couldn't Geoff (or any neutral person, so not me) log as Bobit just to click "Next Turn" each time he's the last to play (until Bobit comes back if he does, of course)?
I wouldn't give that burden to anyone that is not actually playing.

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Fiftteent game on the multiplayer slow game server

#138 Post by Ophiuchus »

Oberlus wrote: Fri Mar 05, 2021 7:20 pm
LienRag wrote: Fri Mar 05, 2021 6:17 pm Couldn't Geoff (or any neutral person, so not me) log as Bobit just to click "Next Turn" each time he's the last to play (until Bobit comes back if he does, of course)?
I wouldn't give that burden to anyone that is not actually playing.
Universe layout would suggest drkosy to be the most neutral one. But maybe can client based autoturn be triggered without UI? o01eg could start a process to do that without looking (geoff could set defense focus first)
Oberlus wrote: Fri Mar 05, 2021 5:42 pm I don't think we can find anyone to play for Bobit. We never find anyone to play for anyone.
wobbly would fill in, but i think he said he's not available in march :(
wobbly wrote: Mon Feb 01, 2021 12:25 pm I'm still deciding if I'll play. If I don't I'd be prepared to fill in for Ophiuchus, assuming I'm not away on holidays myself.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

o01eg
Programmer
Posts: 2004
Joined: Sat Dec 10, 2011 5:46 am

Re: Fiftteent game on the multiplayer slow game server

#139 Post by o01eg »

Ophiuchus wrote: Fri Mar 05, 2021 8:09 pm
Oberlus wrote: Fri Mar 05, 2021 7:20 pm
LienRag wrote: Fri Mar 05, 2021 6:17 pm Couldn't Geoff (or any neutral person, so not me) log as Bobit just to click "Next Turn" each time he's the last to play (until Bobit comes back if he does, of course)?
I wouldn't give that burden to anyone that is not actually playing.
Universe layout would suggest drkosy to be the most neutral one. But maybe can client based autoturn be triggered without UI? o01eg could start a process to do that without looking (geoff could set defense focus first)
The only process could do that is AI.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Fiftteent game on the multiplayer slow game server

#140 Post by Ophiuchus »

o01eg wrote: Fri Mar 05, 2021 8:12 pm
Ophiuchus wrote: Fri Mar 05, 2021 8:09 pm
Oberlus wrote: Fri Mar 05, 2021 7:20 pm
I wouldn't give that burden to anyone that is not actually playing.
Universe layout would suggest drkosy to be the most neutral one. But maybe can client based autoturn be triggered without UI? o01eg could start a process to do that without looking (geoff could set defense focus first)
The only process could do that is AI.
AI would also be OK for me. Is that possible to hook one up to the player account? I could run one 24/7 i guess(?).
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

User avatar
Geoff the Medio
Programming, Design, Admin
Posts: 13587
Joined: Wed Oct 08, 2003 1:33 am
Location: Munich

Re: Fiftteent game on the multiplayer slow game server

#141 Post by Geoff the Medio »

LienRag wrote: Fri Mar 05, 2021 6:17 pmCouldn't Geoff (or any neutral person, so not me) log as Bobit just to click "Next Turn" each time he's the last to play (until Bobit comes back if he does, of course)?
I can cycle some turns until a replacement is found or AI set up, and perhaps play the empire a bit. I've observed the galaxy, but don't think I remember or closely observed enough for it to be a problem.

o01eg
Programmer
Posts: 2004
Joined: Sat Dec 10, 2011 5:46 am

Re: Fiftteent game on the multiplayer slow game server

#142 Post by o01eg »

Ophiuchus wrote: Fri Mar 05, 2021 8:27 pm
o01eg wrote: Fri Mar 05, 2021 8:12 pm
Ophiuchus wrote: Fri Mar 05, 2021 8:09 pm
Universe layout would suggest drkosy to be the most neutral one. But maybe can client based autoturn be triggered without UI? o01eg could start a process to do that without looking (geoff could set defense focus first)
The only process could do that is AI.
AI would also be OK for me. Is that possible to hook one up to the player account? I could run one 24/7 i guess(?).
I could launch 1 AI on the server but I need to fix some server issues to allow AI enter already playing game.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

o01eg
Programmer
Posts: 2004
Joined: Sat Dec 10, 2011 5:46 am

Re: Fiftteent game on the multiplayer slow game server

#143 Post by o01eg »

When I will restart the server what do you think about reverting some turns? 2 or 3 maybe?
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Fiftteent game on the multiplayer slow game server

#144 Post by Ophiuchus »

o01eg wrote: Fri Mar 05, 2021 8:50 pm When I will restart the server what do you think about reverting some turns? 2 or 3 maybe?
I think this depends mostly on oberlus and lienrag as they are already in tight battle.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

o01eg
Programmer
Posts: 2004
Joined: Sat Dec 10, 2011 5:46 am

Re: Fiftteent game on the multiplayer slow game server

#145 Post by o01eg »

AI hereby took over Bobit empire!
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

User avatar
Oberlus
Cosmic Dragon
Posts: 5715
Joined: Mon Apr 10, 2017 4:25 pm

Re: Fiftteent game on the multiplayer slow game server

#146 Post by Oberlus »

o01eg wrote: Fri Mar 05, 2021 10:32 pm AI hereby took over Bobit empire!
KUDOS!

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Fiftteent game on the multiplayer slow game server

#147 Post by Ophiuchus »

o01eg wrote: Fri Mar 05, 2021 10:32 pm AI hereby took over Bobit empire!
Hooray
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Bobit
Space Floater
Posts: 29
Joined: Mon Feb 02, 2015 2:52 am

Re: Fiftteent game on the multiplayer slow game server

#148 Post by Bobit »

Sorry all. I'm way too forgetful for this. Just joining this in the first place made this likely to happen and I should have admitted that to myself. What a shame.

I probably shouldn't rejoin either, unless it is easier for you if I do.

o01eg
Programmer
Posts: 2004
Joined: Sat Dec 10, 2011 5:46 am

Re: Fiftteent game on the multiplayer slow game server

#149 Post by o01eg »

Bobit wrote: Sat Mar 06, 2021 8:05 am Sorry all. I'm way too forgetful for this. Just joining this in the first place made this likely to happen and I should have admitted that to myself. What a shame.

I probably shouldn't rejoin either, unless it is easier for you if I do.
We could return you to the game, I think, or you still have issues with regular connectivity or so?
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

Bobit
Space Floater
Posts: 29
Joined: Mon Feb 02, 2015 2:52 am

Re: Fiftteent game on the multiplayer slow game server

#150 Post by Bobit »

I would expect that I would still struggle to remember. Maybe if I could set a timer for a specific login time every day, but just once per day slows everyone down, and what if I forget to charge my phone or am not near it. I don't think I can do it. But whatever is best for you, because I'm aware that I ruined a week of the game.

Post Reply