Fourteenth game on the multiplayer slow game server

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o01eg
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Fourteenth game on the multiplayer slow game server

#1 Post by o01eg »

Thirteenth game will be ended soon so I'm opening thread about next one. The server will continue 0.4.10 releases, not sure if next one even will be planned.

I'll start test game at Wednesday 18th and actual game at Thursday 19th.

Changes from previous game:
  • Systems per player: 50.
  • Tech cost: 200%.
  • Production cost: 100%.
  • Natives: Low.
  • Monsters: Low.
  • Specials: Low.
  • No diplomacy.
  • No teams.
Currently there are 7 registered players:
o01eg
Oberlus
ThinkSome
wobbly
swaq
Ophiuchus
Hyperant
Last edited by o01eg on Mon Nov 16, 2020 2:22 pm, edited 5 times in total.
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Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
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Oberlus
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Re: Fourteenth game on the multiplayer slow game server

#2 Post by Oberlus »

I'm in.
If Magnate doesn't play, I want monsters and specials low.

ThinkSome
Dyson Forest
Posts: 245
Joined: Sun Mar 29, 2020 11:13 pm

Re: Fourteenth game on the multiplayer slow game server

#3 Post by ThinkSome »

Also fixed teams?


I'm in, someone has to put the slow into the "multiplayer slow game server" :)

wobbly
Dyson Forest
Posts: 200
Joined: Thu Oct 10, 2013 6:48 pm

Re: Fourteenth game on the multiplayer slow game server

#4 Post by wobbly »

I'll play as well

o01eg
Programmer
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Joined: Sat Dec 10, 2011 5:46 am

Re: Fourteenth game on the multiplayer slow game server

#5 Post by o01eg »

Oberlus wrote: Wed Nov 11, 2020 10:11 pm I'm in.
If Magnate doesn't play, I want monsters and specials low.
Yes, we didn't play with monsters for a long time.
ThinkSome wrote: Wed Nov 11, 2020 10:35 pm Also fixed teams?


I'm in, someone has to put the slow into the "multiplayer slow game server" :)
Not yet sure. Maybe decide it when more players will join.
Gentoo Linux x64, gcc-9.3, boost-1.74.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 0.4.10.1.
Donations are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

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Oberlus
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Re: Fourteenth game on the multiplayer slow game server

#6 Post by Oberlus »

o01eg wrote: Thu Nov 12, 2020 5:29 am
ThinkSome wrote: Wed Nov 11, 2020 10:35 pm Also fixed teams?
Not yet sure. Maybe decide it when more players will join.
IIRC
10th, 11th and 12th games were free diplomacy with allied victory allowed (all ended up with early alliances that lasted 'till end of game).
Some of 7th, 8th, 9th and 13th were fixed teams, some allied victory with more than one winner allowed.
So for last seven games we have not played no diplomacy.

I'd like no diplomacy (peace and alliance disabled, so no way to share vision of gifting stuff) or free diplomacy with maximum 1 winner. For a change!

But whatever majority says.

wobbly
Dyson Forest
Posts: 200
Joined: Thu Oct 10, 2013 6:48 pm

Re: Fourteenth game on the multiplayer slow game server

#7 Post by wobbly »

I'd be happy with no alliances with low natives & low monsters. We are playing a bigger map this time?

o01eg
Programmer
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Re: Fourteenth game on the multiplayer slow game server

#8 Post by o01eg »

wobbly wrote: Thu Nov 12, 2020 12:12 pm We are playing a bigger map this time?
We play a bigger map mostly each game :wink:
Gentoo Linux x64, gcc-9.3, boost-1.74.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 0.4.10.1.
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Oberlus
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Re: Fourteenth game on the multiplayer slow game server

#9 Post by Oberlus »

We'll be playing with aprox. +15% more distance between empires (from sqrt(38) to sqrt(50)).

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swaq
Space Dragon
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Joined: Tue Aug 20, 2019 1:56 pm

Re: Fourteenth game on the multiplayer slow game server

#10 Post by swaq »

wobbly wrote: Thu Nov 12, 2020 12:12 pm I'd be happy with no alliances with low natives & low monsters.
I'll vote for this as well. I'll play again.

Ophiuchus
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Location: Wall IV

Re: Fourteenth game on the multiplayer slow game server

#11 Post by Ophiuchus »

No diplomacy game i can do. Everything else fine with me.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

ThinkSome
Dyson Forest
Posts: 245
Joined: Sun Mar 29, 2020 11:13 pm

Re: Fourteenth game on the multiplayer slow game server

#12 Post by ThinkSome »

I would like to try even closer alliances:

1) Shared research at 400-500% the cost. I guess an easy way to implement this would be to unlock research for all empires in the alliance once one empire has it.

2) Shared production. Add production items "Stockpile transfer to <empire>", which transfers production points to that empire.

o01eg
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Re: Fourteenth game on the multiplayer slow game server

#13 Post by o01eg »

ThinkSome wrote: Thu Nov 12, 2020 3:16 pm I would like to try even closer alliances:
People here mostly want no diplomacy and no alliances.
ThinkSome wrote: Thu Nov 12, 2020 3:16 pm 1) Shared research at 400-500% the cost. I guess an easy way to implement this would be to unlock research for all empires in the alliance once one empire has it.
Never seen research code. Looks like something doable in the server-side but not sure about it.
ThinkSome wrote: Thu Nov 12, 2020 3:16 pm 2) Shared production. Add production items "Stockpile transfer to <empire>", which transfers production points to that empire.
It definitely cannot be implemented in 0.4.10.
Gentoo Linux x64, gcc-9.3, boost-1.74.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 0.4.10.1.
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Oberlus
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Re: Fourteenth game on the multiplayer slow game server

#14 Post by Oberlus »

ThinkSome wrote: Thu Nov 12, 2020 3:16 pm I would like to try even closer alliances
All that would be good to have, but it isn't implemented not even in master, less in the release. But patches would be welcome at any time.

I fear you get discouraged to play this time if we don't do fixed teams. Let me tell you that, with this game, with these people, it's more than probable to play without alliances and have a great time. Plus playing without (fixed or any) alliances doesn't mean you'll have no one to comment on your moves or ask doubts.

ThinkSome
Dyson Forest
Posts: 245
Joined: Sun Mar 29, 2020 11:13 pm

Re: Fourteenth game on the multiplayer slow game server

#15 Post by ThinkSome »

Oberlus wrote: Thu Nov 12, 2020 4:50 pm All that would be good to have, but it isn't implemented not even in master, less in the release. But patches would be welcome at any time.

I fear you get discouraged to play this time if we don't do fixed teams. Let me tell you that, with this game, with these people, it's more than probable to play without alliances and have a great time. Plus playing without (fixed or any) alliances doesn't mean you'll have no one to comment on your moves or ask doubts.
I cannot even find where in the code or focs the stockpile transfer happens.

Fixed alliances reduce the impact of bad starts, and make sure that we all end the game at about the same time. The latter is important for when the next game starts, as noone needs to wait a month for it to finish.

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