Suddenly, the previous game is on its end will be finished soon so I'm opening thread about next one. The server will continue 0.4.10 releases, not sure if next one even will be planned.
Changes from previous game:
Systems per player: 32.
Tech cost: 180%.
Production cost: 90%.
3 vs 3 with randomly assigned teams without diplomacy.
Currently there are 6 registered players:
o01eg
wobbly
Oberlus
ThinkSome
swaq
Ophiuchus
Last edited by o01eg on Sun Oct 18, 2020 7:20 pm, edited 5 times in total.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
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I'm going to sit this one out - I have my own 0.4.10 server running and I'm going to resurrect my own MP game with vastly more systems per player (60 or so) and the experimental anti-chaff measure of very expensive ship hulls (hull cost x3, part cost x0.5 as previously discussed - with colony/outpost parts increased by 100% to keep them expensive)
Magnate wrote: ↑Fri Oct 02, 2020 8:16 pm
I'm going to sit this one out - I have my own 0.4.10 server running and I'm going to resurrect my own MP game with vastly more systems per player (60 or so) and the experimental anti-chaff measure of very expensive ship hulls (hull cost x3, part cost x0.5 as previously discussed - with colony/outpost parts increased by 100% to keep them expensive)
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Yes, instead of reading teams from database it could be altered to random teams.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
What do others think? I'll found it interesting to try 3vs3 with random teams when we find 6th player.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
I would like to try something: apply a random multiplier between -25% and 50% (to be determined) to each individual tech and production cost. How hard would it be to implement this?
If possible, apply this for each tech/prod per player, so that everyone has different costs. Might make things much more interesting.