Thirteenth game on the multiplayer slow game server

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o01eg
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Joined: Sat Dec 10, 2011 5:46 am

Thirteenth game on the multiplayer slow game server

#1 Post by o01eg »

Suddenly, the previous game is on its end will be finished soon so I'm opening thread about next one. The server will continue 0.4.10 releases, not sure if next one even will be planned.

Changes from previous game:
  • Systems per player: 32.
  • Tech cost: 180%.
  • Production cost: 90%.
  • 3 vs 3 with randomly assigned teams without diplomacy.
Currently there are 6 registered players:
o01eg
wobbly
Oberlus
ThinkSome
swaq
Ophiuchus
Last edited by o01eg on Sun Oct 18, 2020 7:20 pm, edited 5 times in total.
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wobbly
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Re: Thirteenth game on the multiplayer slow game server

#2 Post by wobbly »

I will play again

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Oberlus
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Re: Thirteenth game on the multiplayer slow game server

#3 Post by Oberlus »

Sign me in

Magnate
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Re: Thirteenth game on the multiplayer slow game server

#4 Post by Magnate »

I'm going to sit this one out - I have my own 0.4.10 server running and I'm going to resurrect my own MP game with vastly more systems per player (60 or so) and the experimental anti-chaff measure of very expensive ship hulls (hull cost x3, part cost x0.5 as previously discussed - with colony/outpost parts increased by 100% to keep them expensive)

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Oberlus
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Re: Thirteenth game on the multiplayer slow game server

#5 Post by Oberlus »

Magnate wrote: Fri Oct 02, 2020 8:16 pm I'm going to sit this one out - I have my own 0.4.10 server running and I'm going to resurrect my own MP game with vastly more systems per player (60 or so) and the experimental anti-chaff measure of very expensive ship hulls (hull cost x3, part cost x0.5 as previously discussed - with colony/outpost parts increased by 100% to keep them expensive)
I'd love to join that game too, if I am allowed.

Magnate
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Re: Thirteenth game on the multiplayer slow game server

#6 Post by Magnate »

Most welcome!

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Oberlus
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Re: Thirteenth game on the multiplayer slow game server

#7 Post by Oberlus »

o01eg wrote: Fri Oct 02, 2020 6:47 pmThe server will continue 0.4.10 releases
0.4.10 releases is the 0.4.10.1 and any subsequent (hopefully none) patches?

When could we play current master with influence?

o01eg
Programmer
Posts: 2004
Joined: Sat Dec 10, 2011 5:46 am

Re: Thirteenth game on the multiplayer slow game server

#8 Post by o01eg »

Oberlus wrote: Mon Oct 05, 2020 2:41 pm
o01eg wrote: Fri Oct 02, 2020 6:47 pmThe server will continue 0.4.10 releases
0.4.10 releases is the 0.4.10.1 and any subsequent (hopefully none) patches?

When could we play current master with influence?
We can switch to master but then I'd like to finish https://freeorion.org/forum/viewtopic.php?f=6&t=11792 before.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
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ThinkSome
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Re: Thirteenth game on the multiplayer slow game server

#9 Post by ThinkSome »

I'd like to play a nice 2v2 or 3v3 or 2v2v2. As usual, I prefer fixed alliances.

So, sign me up (maybe).

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Oberlus
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Re: Thirteenth game on the multiplayer slow game server

#10 Post by Oberlus »

Does FO have a way to make random teams?

o01eg
Programmer
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Re: Thirteenth game on the multiplayer slow game server

#11 Post by o01eg »

Yes, instead of reading teams from database it could be altered to random teams.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

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Oberlus
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Re: Thirteenth game on the multiplayer slow game server

#12 Post by Oberlus »

OK. Then, if we don't agree on pre-made teams we can resort to that. Cool.

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swaq
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Re: Thirteenth game on the multiplayer slow game server

#13 Post by swaq »

I'll join

o01eg
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Re: Thirteenth game on the multiplayer slow game server

#14 Post by o01eg »

What do others think? I'll found it interesting to try 3vs3 with random teams when we find 6th player.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

ThinkSome
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Re: Thirteenth game on the multiplayer slow game server

#15 Post by ThinkSome »

I would like to try something: apply a random multiplier between -25% and 50% (to be determined) to each individual tech and production cost. How hard would it be to implement this?

If possible, apply this for each tech/prod per player, so that everyone has different costs. Might make things much more interesting.

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