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Twelfth game on the multiplayer slow game server

Posted: Thu Sep 10, 2020 12:07 pm
by o01eg
11th game will be finished soon so I'm planning to start the next game after. The server will upgrade to 0.4.10.1 third release candidate expected Friday September 25th 2020, 1pm UTC and next 0.4.10 releases if any.

This will restores Ubuntu Xenial 16.04 LTS compatibility if someone couldn't play because of it.

Changes from previous game:
  • Systems per player: 30.
  • Age: Medium.
  • Tech cost: 160%.
  • Production cost: 80%.
  • Alliance of two could be winner.
Currently there are 4 registered players:
o01eg
Oberlus
wobbly
Magnate

Re: Twelfth game on the multiplayer slow game server

Posted: Thu Sep 10, 2020 12:20 pm
by Oberlus
Sign me in.

I'd like to play with alliances enabled and max. winners half or a third of total players (rounded down), or with fixed teams, if others agree.

Re: Twelfth game on the multiplayer slow game server

Posted: Thu Sep 10, 2020 12:40 pm
by L29Ah
I'd play if any server changes would require an unanimous decision of all non-eliminated participants (so the rules don't change mid-game for no compelling reason).

Re: Twelfth game on the multiplayer slow game server

Posted: Thu Sep 10, 2020 12:43 pm
by o01eg
L29Ah wrote: Thu Sep 10, 2020 12:40 pm I'd play if any server changes would require an unanimous decision of all non-eliminated participants (so the rules don't change mid-game for no compelling reason).
There is much less chance to get next minor release after first bug-fix, especially which will require to change content.

Re: Twelfth game on the multiplayer slow game server

Posted: Thu Sep 10, 2020 1:38 pm
by Oberlus
L29Ah wrote: Thu Sep 10, 2020 12:40 pm I'd play if any server changes would require an unanimous decision of all non-eliminated participants (so the rules don't change mid-game for no compelling reason).
Last game (11th) had no changes, as expected. This one won't have either. Only bugfixes allowed, no new functionalities or balance tweaks.

Re: Twelfth game on the multiplayer slow game server

Posted: Thu Sep 10, 2020 2:22 pm
by wobbly
I'd like to play again

Re: Twelfth game on the multiplayer slow game server

Posted: Thu Sep 10, 2020 4:32 pm
by o01eg
Oberlus wrote: Thu Sep 10, 2020 1:38 pm
L29Ah wrote: Thu Sep 10, 2020 12:40 pm I'd play if any server changes would require an unanimous decision of all non-eliminated participants (so the rules don't change mid-game for no compelling reason).
Last game (11th) had no changes, as expected. This one won't have either. Only bugfixes allowed, no new functionalities or balance tweaks.
Yep, I've asked Vezzra to release 0.4.10.1 to start new game with it.

Re: Twelfth game on the multiplayer slow game server

Posted: Thu Sep 10, 2020 9:56 pm
by Magnate
I'd like to play, and I support both Oberlus's and L29Ah's suggestions: no server updates (unless to fix an egregious bug, agreed by remaining players), and alliances on - but I would suggest no more than 3 allies can win, to save it devolving into 5vs4 or whatever.

Re: Twelfth game on the multiplayer slow game server

Posted: Sat Sep 12, 2020 7:36 am
by o01eg
Magnate wrote: Thu Sep 10, 2020 9:56 pm but I would suggest no more than 3 allies can win, to save it devolving into 5vs4 or whatever.
The game doesn't have alliances as some group of empires. It possible for empires A and B be allies and empires B and C be allies while A and C at war. I can only limit number of empires which allied with one empire.

Re: Twelfth game on the multiplayer slow game server

Posted: Sat Sep 12, 2020 7:39 am
by o01eg
Magnate wrote: Thu Sep 10, 2020 9:56 pm I'd like to play, and I support both Oberlus's and L29Ah's suggestions: no server updates (unless to fix an egregious bug, agreed by remaining players),
The server-side fixes I can manage myself, but for client-side or common game resources fixes I need Vezzra to release 0.4.10.2 and so on.

Re: Twelfth game on the multiplayer slow game server

Posted: Sat Sep 12, 2020 12:36 pm
by L29Ah
o01eg wrote: Thu Sep 10, 2020 12:43 pm
L29Ah wrote: Thu Sep 10, 2020 12:40 pm I'd play if any server changes would require an unanimous decision of all non-eliminated participants (so the rules don't change mid-game for no compelling reason).
There is much less chance to get next minor release after first bug-fix, especially which will require to change content.
Interpreting vague answer as "no".

Re: Twelfth game on the multiplayer slow game server

Posted: Sat Sep 12, 2020 12:38 pm
by L29Ah
Oberlus wrote: Thu Sep 10, 2020 1:38 pm
L29Ah wrote: Thu Sep 10, 2020 12:40 pm I'd play if any server changes would require an unanimous decision of all non-eliminated participants (so the rules don't change mid-game for no compelling reason).
Last game (11th) had no changes, as expected. This one won't have either. Only bugfixes allowed, no new functionalities or balance tweaks.
Why is O01eg troubled with the requirement of unanimous acceptance of the fixes then?

Re: Twelfth game on the multiplayer slow game server

Posted: Sat Sep 12, 2020 1:21 pm
by Oberlus
L29Ah wrote: Sat Sep 12, 2020 12:38 pm Why is O01eg troubled with the requirement of unanimous acceptance of the fixes then?
I don't think he is troubled. He is just being systematic, IF there is an update that has new functionalities, he will update server. However, there won't be any new functionalities.

Re: Twelfth game on the multiplayer slow game server

Posted: Sat Sep 12, 2020 4:25 pm
by L29Ah
Oberlus wrote: Sat Sep 12, 2020 1:21 pm
L29Ah wrote: Sat Sep 12, 2020 12:38 pm Why is O01eg troubled with the requirement of unanimous acceptance of the fixes then?
I don't think he is troubled. He is just being systematic, IF there is an update that has new functionalities, he will update server. However, there won't be any new functionalities.
So he knows there will be updates that he'll want applying regardless of the other players' preferences on this matter, otherwise he would accept such a condition.

Re: Twelfth game on the multiplayer slow game server

Posted: Sat Sep 12, 2020 5:46 pm
by Magnate
Does 0.4.10.1 have influence? It's going to be an interesting experience if it does - and I think we might want to be more open to fixes/updates if we're testing that.

Otherwise I think we should eschew updating for new functionality unless it fixes bugs we all want fixed.