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Re: Eleventh game on the multiplayer slow game server

Posted: Fri Jul 03, 2020 8:23 am
by Ophiuchus
o01eg wrote: Fri Jul 03, 2020 8:13 am
Oberlus wrote: Fri Jul 03, 2020 8:07 am
o01eg wrote: Fri Jul 03, 2020 6:27 am I thought rescaling depends on combat bouts value. Which rules should be changed?
Here: viewtopic.php?f=2&t=11274&p=101801#p101797
I suppose I should choose 4-8-6-6, which rules I should tune?
General: Combat Rounds: 4

Balance:
  • Ship Structure Scaling: 8
  • Ship Weapon Damage Scaling: 6
  • Fighter Damage Scaling: 6

Re: Eleventh game on the multiplayer slow game server

Posted: Fri Jul 03, 2020 8:37 am
by o01eg
Ophiuchus wrote: Fri Jul 03, 2020 8:23 am
o01eg wrote: Fri Jul 03, 2020 8:13 am
Oberlus wrote: Fri Jul 03, 2020 8:07 am Here: viewtopic.php?f=2&t=11274&p=101801#p101797
I suppose I should choose 4-8-6-6, which rules I should tune?
General: Combat Rounds: 4

Balance:
  • Ship Structure Scaling: 8
  • Ship Weapon Damage Scaling: 6
  • Fighter Damage Scaling: 6
Restarted the test game with new rules.

Re: Eleventh game on the multiplayer slow game server

Posted: Fri Jul 03, 2020 3:35 pm
by o01eg
New game is started!

Re: Eleventh game on the multiplayer slow game server

Posted: Fri Jul 03, 2020 6:54 pm
by Hyperant
Not getting an email with the OTP any time i try to join...

EDIT: Nvm now it decided to send it after my like 15th try

Re: Eleventh game on the multiplayer slow game server

Posted: Fri Jul 03, 2020 7:37 pm
by Hyperant
The Frost Syndicate

pirate.PNG
pirate.PNG (62.16 KiB) Viewed 422 times

"All your merchant ships are safe no more, for we are a hefty gang of intergalactic space pirates who will stop at nothing to plunder your gold and wealth. We can however charge protection for your ships and systems, with some upfront and daily compensation of course. Failure to pay tribute will lead to forced assets acquisition where not even your planets will be safe!."

Re: Eleventh game on the multiplayer slow game server

Posted: Fri Jul 03, 2020 8:46 pm
by Oberlus
Eaxaw?

Re: Eleventh game on the multiplayer slow game server

Posted: Sat Jul 04, 2020 9:21 am
by Magnate
Morning all, I can't d/l b4f9ea1 from SourceForge, the svwh server appears to be down and it's not offering me any other mirrors. I will turn as soon as I can download it. If anyone knows of another link, or can temporarily host it for me, please say.

Re: Eleventh game on the multiplayer slow game server

Posted: Sat Jul 04, 2020 9:24 am
by Magnate
On a different topic, where are we at with combat bouts and damage scaling. Are weapons and fighters really 6x as powerful as they were, and ship hulls 8x stronger? So a small hull has 40 structure not 5, and mass drivers do 18-24-30-36 damage?

Is there any more additional complexity than that? Do we have ship ranges yet? What's this about stealthed ships being hit in the fourth bout? Last time I played stealthed ships got one free attack and then got hit in the second and third bouts - has that changed? Is AGGRESSIVE_SHIPS_VISIBLE still a thing, and is it FALSE?

Re: Eleventh game on the multiplayer slow game server

Posted: Sat Jul 04, 2020 10:02 am
by Oberlus
Magnate wrote: Sat Jul 04, 2020 9:21 am Morning all, I can't d/l b4f9ea1 from SourceForge, the svwh server appears to be down and it's not offering me any other mirrors. I will turn as soon as I can download it. If anyone knows of another link, or can temporarily host it for me, please say.
https://sourceforge.net/projects/freeor ... autoselect

Re: Eleventh game on the multiplayer slow game server

Posted: Sat Jul 04, 2020 10:07 am
by Oberlus
Magnate wrote: Sat Jul 04, 2020 9:24 amAre weapons and fighters really 6x as powerful as they were, and ship hulls 8x stronger?
Yes. It all cancels out, and a one-on-one combat will always have the same results for both 3-bout without scaling and 4-bout with the scaling.

No ship ranges yet.
What's this about stealthed ships being hit in the fourth bout?
I don't know where did you get that from. Stealth ships are hit from bout 2 and onwards, that hasn't changed.
Is AGGRESSIVE_SHIPS_VISIBLE still a thing, and is it FALSE?
Yes and yes. That is, aggressive ships with more stealth than enemy's detection are undetected and can't be targetted on bout 1.

Re: Eleventh game on the multiplayer slow game server

Posted: Sat Jul 04, 2020 11:29 am
by Magnate
Thank you, all good on the config. Unfortunately that link is still timing out for me (it's the one I have been using).

Re: Eleventh game on the multiplayer slow game server

Posted: Sat Jul 04, 2020 11:51 am
by Oberlus
Magnate wrote: Sat Jul 04, 2020 11:29 am Unfortunately that link is still timing out for me (it's the one I have been using).
WTF... it's working for me, when I posted it and now.
Some UK problem? Hmpf... I'm eager to play next turn!

Re: Eleventh game on the multiplayer slow game server

Posted: Sat Jul 04, 2020 1:01 pm
by Magnate
Some very weird browser issue - could not reach it with Chrome or IE, but got it with wget. Thanks - turning now.

Re: Eleventh game on the multiplayer slow game server

Posted: Sat Jul 04, 2020 1:06 pm
by Magnate
Oh dear. I can connect and get my OTP but when I put it in I get a black window forever. No crash, nothing.

Re: Eleventh game on the multiplayer slow game server

Posted: Sat Jul 04, 2020 1:26 pm
by Magnate
Sorted. My server rebooted the other week and the ipv6 MTU got reset to 1500 instead of 1280, so ipv6 wasn't working properly. All sorted, sorry for the delay.