Eleventh game on the multiplayer slow game server
Moderator: Oberlus
Re: Eleventh game on the multiplayer slow game server
So this is weird. Hyperant, do you have PP available in our shared system this turn? (turn 35) I do, despite it being coloured as part of your supply network. So that would indicate that the problem has gone away, despite this exact situation a few turns ago leaving me no PP available.
Very odd.
Very odd.
Re: Eleventh game on the multiplayer slow game server
What actually causes the turn to tick over? The email notification says I'm last to take my turn, I've moved & hit next turn & it still says waiting for other players.
Edit: ok the turn ticked over a couple of hrs later.
Re: Eleventh game on the multiplayer slow game server
It's been changed to email the last two players (I don't like it, BTW).
Re: Eleventh game on the multiplayer slow game server
Still i don't understand your situation, so I take a guess. There is a system where you have one planet and hyperant also has at least one planet. The system belongs to hyperant s supply network, so your planet can use PP it produces and draw from the Imperial stockpile.Magnate wrote: ↑Sat Jul 18, 2020 8:30 pm So this is weird. Hyperant, do you have PP available in our shared system this turn? (turn 35) I do, despite it being coloured as part of your supply network. So that would indicate that the problem has gone away, despite this exact situation a few turns ago leaving me no PP available.
Very odd.
I guess you expected to have local PP, but your happiness was too low
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!
Re: Eleventh game on the multiplayer slow game server
Oh! That explains why I get an email saying I am last to end turn, log in and do my turn, then scratch my head and wonder why turn doesn't advance - because someone else also hasn't turned yet!
Re: Eleventh game on the multiplayer slow game server
No it's not using PP from stockpile (I have none), and it's not using its own PP (it's an outpost). It's connected to my supply network, using my full PP. But yes it looks as it if belongs to his supply network, hence my question to him. Very interesting indeed.Ophiuchus wrote: ↑Sun Jul 19, 2020 10:14 amStill i don't understand your situation, so I take a guess. There is a system where you have one planet and hyperant also has at least one planet. The system belongs to hyperant s supply network, so your planet can use PP it produces and draw from the Imperial stockpile.Magnate wrote: ↑Sat Jul 18, 2020 8:30 pm So this is weird. Hyperant, do you have PP available in our shared system this turn? (turn 35) I do, despite it being coloured as part of your supply network. So that would indicate that the problem has gone away, despite this exact situation a few turns ago leaving me no PP available.
Very odd.
I guess you expected to have local PP, but your happiness was too low
Re: Eleventh game on the multiplayer slow game server
You can see in the empire overview window who already submitted orders.
On a different note I had some troubles with submitting orders today (did not seem to get registered by the server, had to redo the turn).
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!
Re: Eleventh game on the multiplayer slow game server
Something seems up in the kill count. Game is telling me I've destroyed 4 frigates. I'm pretty sure I've only destroyed 2. Also says 2 kills against Ophiuchus & Hyperant. As far as I'm aware I destroyed 1 scout from each. Known issue?
Re: Eleventh game on the multiplayer slow game server
How can you check out how many and what ships you killed? Do you mean reviewing all turns sitreps? Or are you checking some statistic or graph?
Re: Eleventh game on the multiplayer slow game server
There's a list when I right click on my empire in the empire window.
Edit: Destroyed another of Ophiuchus's scouts & my scout count went up by 2 & my count against Ophiuchus went up 2. Sorry Ophiuchus, it was for bug testing purposes, I'm sure you understand.
Re: Eleventh game on the multiplayer slow game server
I can confirm that my PP are now passing through my ally's supply network. Very weird, because it appears to have changed during this game! Maybe when the server upgraded, if it did?
Re: Eleventh game on the multiplayer slow game server
Boooooriiiiing.
Re: Eleventh game on the multiplayer slow game server
News from the Eggalted Empire
Today the eggperial fleet moved 1/2 a starlane.
Today the eggperial fleet moved 1/2 a starlane.
Re: Eleventh game on the multiplayer slow game server
Not sure if it is due to the recent PP/RP nerf or general time dilation, but the game certainly feels a magnateude slower than the last one.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!
Re: Eleventh game on the multiplayer slow game server
I feel ring galaxy is a little too turtle friendly. If you ally with your nearest neighbour and he secures 1 flank and you the other... It's kinda turtle heaven. Poor Danny somehow missed out in the initial alliance phase.