Eleventh game on the multiplayer slow game server
Moderator: Oberlus
Re: Eleventh game on the multiplayer slow game server
I'm going to skip next week so I'd like to delegate my empire to someone?
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
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Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
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Re: Eleventh game on the multiplayer slow game server
Maybe your ally?
Can you, wobbly?
Can you, wobbly?
Re: Eleventh game on the multiplayer slow game server
I guess I could, if you line up as much of your research/production as you can? So I know what your plan for the week is. I just log in once as each player right?
Re: Eleventh game on the multiplayer slow game server
Got problems. I get emails for both players & I can log in as o01eg, but when I try & log in as wobbly I get stuck in the lobby.
Re: Eleventh game on the multiplayer slow game server
Yes, you should choose my or your empire in the lobby to enter the game.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
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Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
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Re: Eleventh game on the multiplayer slow game server
When I try and select wobbly I get "The server is currently not accepting players because a game is being played."
Re: Eleventh game on the multiplayer slow game server
Where are you select wobbly empire? Could you send screen?
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
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Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
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Re: Eleventh game on the multiplayer slow game server
The pulldown to the right of player wobbly is the only one I seem to be able to interact with.
If I log in as you, it skips the lobby & loads your empire.
If I log in as you, it skips the lobby & loads your empire.
Re: Eleventh game on the multiplayer slow game server
Looks like delegation is broken, I'll see later what wrong with it but currently I disabled so you can login as yourselves.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
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Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
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Re: Eleventh game on the multiplayer slow game server
It's strange but it looks like you doesn't send chosen empire in the lobby.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
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Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
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Re: Eleventh game on the multiplayer slow game server
Looks like empires' drop down list doesn't works correctly. I could login as myself if I choose Oberlus in list, it shows my empire in "Previous Player".
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
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Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
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Re: Eleventh game on the multiplayer slow game server
Could you try to login as me? I've disabled lobby for delegation.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
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Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
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Re: Eleventh game on the multiplayer slow game server
You can start play for me now.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
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Re: Eleventh game on the multiplayer slow game server
Cycle 98, offensive begins
First Battle of Nuk
Two pirate boats are ambushed by eight stealth gunboats. We get no losses. At last we get our supply lines open and connected to our capital.
Liberation of Sunna alpha
The upgraded remains of our Replicon fleet defeats four pirate boats. They will soon liberate Zarra system, under blockade for a long time already.
Cycle 101, skirmishes while we grow up
Battle at Bob
After wiping out another pirate boat interrupting our supply, we see the chance to destroy many pirate troop ships left alone.
The audacious pirates get there reinforcements by surprise and our fleet is decimated. Pirates lose 1 armed ship and 7 troop ships, we loss 6 gunboats out of 9 in the battle, and half of our total fleet.
Cycle 106, gaining the upper leaf
Battle at Nuk Beta
Our supply lines open again after inflicting serious damage to the pirates: they lose 6 boats, we only 1 out of 12. Our industry is working with a single objective, let our military power grow, and it is working out.
Cycle 113, our roots on victory consolidate
Battle at Kithrup
A big fleet of 9 pirate boats dares to abandon the safeness of their Solntze system, where they built a nasty tower that makes our ships visible. We dispatch them quickly with no loses. We will soon be able to attack directly their main fleet even without stealth. We will send no more warnings to these space rats.
First Battle of Nuk
Two pirate boats are ambushed by eight stealth gunboats. We get no losses. At last we get our supply lines open and connected to our capital.
Liberation of Sunna alpha
The upgraded remains of our Replicon fleet defeats four pirate boats. They will soon liberate Zarra system, under blockade for a long time already.
Cycle 101, skirmishes while we grow up
Battle at Bob
After wiping out another pirate boat interrupting our supply, we see the chance to destroy many pirate troop ships left alone.
The audacious pirates get there reinforcements by surprise and our fleet is decimated. Pirates lose 1 armed ship and 7 troop ships, we loss 6 gunboats out of 9 in the battle, and half of our total fleet.
Cycle 106, gaining the upper leaf
Battle at Nuk Beta
Our supply lines open again after inflicting serious damage to the pirates: they lose 6 boats, we only 1 out of 12. Our industry is working with a single objective, let our military power grow, and it is working out.
Cycle 113, our roots on victory consolidate
Battle at Kithrup
A big fleet of 9 pirate boats dares to abandon the safeness of their Solntze system, where they built a nasty tower that makes our ships visible. We dispatch them quickly with no loses. We will soon be able to attack directly their main fleet even without stealth. We will send no more warnings to these space rats.