Eleventh game on the multiplayer slow game server

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o01eg
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Re: Eleventh game on the multiplayer slow game server

#181 Post by o01eg »

I'm going to skip next week so I'd like to delegate my empire to someone?
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Oberlus
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Re: Eleventh game on the multiplayer slow game server

#182 Post by Oberlus »

Maybe your ally?
Can you, wobbly?

wobbly
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Re: Eleventh game on the multiplayer slow game server

#183 Post by wobbly »

I guess I could, if you line up as much of your research/production as you can? So I know what your plan for the week is. I just log in once as each player right?

wobbly
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Re: Eleventh game on the multiplayer slow game server

#184 Post by wobbly »

Got problems. I get emails for both players & I can log in as o01eg, but when I try & log in as wobbly I get stuck in the lobby.

o01eg
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Re: Eleventh game on the multiplayer slow game server

#185 Post by o01eg »

wobbly wrote: Sun Aug 23, 2020 1:28 pm Got problems. I get emails for both players & I can log in as o01eg, but when I try & log in as wobbly I get stuck in the lobby.
Yes, you should choose my or your empire in the lobby to enter the game.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
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wobbly
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Re: Eleventh game on the multiplayer slow game server

#186 Post by wobbly »

When I try and select wobbly I get "The server is currently not accepting players because a game is being played."

o01eg
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Re: Eleventh game on the multiplayer slow game server

#187 Post by o01eg »

wobbly wrote: Sun Aug 23, 2020 1:37 pm When I try and select wobbly I get "The server is currently not accepting players because a game is being played."
Where are you select wobbly empire? Could you send screen?
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
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wobbly
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Re: Eleventh game on the multiplayer slow game server

#188 Post by wobbly »

The pulldown to the right of player wobbly is the only one I seem to be able to interact with.
lobby.png
lobby.png (465.95 KiB) Viewed 1417 times
If I log in as you, it skips the lobby & loads your empire.

o01eg
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Re: Eleventh game on the multiplayer slow game server

#189 Post by o01eg »

wobbly wrote: Sun Aug 23, 2020 2:00 pm The pulldown to the right of player wobbly is the only one I seem to be able to interact with.

lobby.png

If I log in as you, it skips the lobby & loads your empire.
Looks like delegation is broken, I'll see later what wrong with it but currently I disabled so you can login as yourselves.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
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o01eg
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Re: Eleventh game on the multiplayer slow game server

#190 Post by o01eg »

o01eg wrote: Sun Aug 23, 2020 2:14 pm
wobbly wrote: Sun Aug 23, 2020 2:00 pm The pulldown to the right of player wobbly is the only one I seem to be able to interact with.

lobby.png

If I log in as you, it skips the lobby & loads your empire.
Looks like delegation is broken, I'll see later what wrong with it but currently I disabled so you can login as yourselves.
It's strange but it looks like you doesn't send chosen empire in the lobby.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
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o01eg
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Re: Eleventh game on the multiplayer slow game server

#191 Post by o01eg »

Looks like empires' drop down list doesn't works correctly. I could login as myself if I choose Oberlus in list, it shows my empire in "Previous Player".
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
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o01eg
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Re: Eleventh game on the multiplayer slow game server

#192 Post by o01eg »

wobbly wrote: Sun Aug 23, 2020 2:00 pm The pulldown to the right of player wobbly is the only one I seem to be able to interact with.

lobby.png

If I log in as you, it skips the lobby & loads your empire.
Could you try to login as me? I've disabled lobby for delegation.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

wobbly
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Re: Eleventh game on the multiplayer slow game server

#193 Post by wobbly »

o01eg wrote: Sun Aug 23, 2020 4:56 pm Could you try to login as me? I've disabled lobby for delegation.
Ok I can log in with both now.
Let me know when you want me to start taking turns for you.

o01eg
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Posts: 2004
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Re: Eleventh game on the multiplayer slow game server

#194 Post by o01eg »

wobbly wrote: Sun Aug 23, 2020 5:35 pm
o01eg wrote: Sun Aug 23, 2020 4:56 pm Could you try to login as me? I've disabled lobby for delegation.
Ok I can log in with both now.
Let me know when you want me to start taking turns for you.
You can start play for me now.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

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Oberlus
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Re: Eleventh game on the multiplayer slow game server

#195 Post by Oberlus »

Cycle 98, offensive begins

First Battle of Nuk
Two pirate boats are ambushed by eight stealth gunboats. We get no losses. At last we get our supply lines open and connected to our capital.

Liberation of Sunna alpha
The upgraded remains of our Replicon fleet defeats four pirate boats. They will soon liberate Zarra system, under blockade for a long time already.


Cycle 101, skirmishes while we grow up

Battle at Bob
After wiping out another pirate boat interrupting our supply, we see the chance to destroy many pirate troop ships left alone.
The audacious pirates get there reinforcements by surprise and our fleet is decimated. Pirates lose 1 armed ship and 7 troop ships, we loss 6 gunboats out of 9 in the battle, and half of our total fleet.


Cycle 106, gaining the upper leaf

Battle at Nuk Beta
Our supply lines open again after inflicting serious damage to the pirates: they lose 6 boats, we only 1 out of 12. Our industry is working with a single objective, let our military power grow, and it is working out.


Cycle 113, our roots on victory consolidate

Battle at Kithrup
A big fleet of 9 pirate boats dares to abandon the safeness of their Solntze system, where they built a nasty tower that makes our ships visible. We dispatch them quickly with no loses. We will soon be able to attack directly their main fleet even without stealth. We will send no more warnings to these space rats.

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