Tenth game on the multiplayer slow game server

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Moderator: Oberlus

How big alliance will be allowed to win the game?

Poll ended at Thu Apr 30, 2020 6:22 pm

1
4
31%
2
4
31%
3
3
23%
4
1
8%
5
1
8%
 
Total votes: 13

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o01eg
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Re: Tenth game on the multiplayer slow game server

#196 Post by o01eg »

Oberlus wrote: Tue Jun 23, 2020 12:25 pm Why is this game stalled? Just because of the outposts problem?
No, there was yet another DoS issue, which I fixed yesterday.
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Voker57
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Re: Tenth game on the multiplayer slow game server

#197 Post by Voker57 »

Oberlus wrote: Tue Jun 23, 2020 12:35 pm
Voker57 wrote: Tue Jun 23, 2020 12:28 pm
Oberlus wrote: Tue Jun 23, 2020 12:25 pm Why is this game stalled? Just because of the outposts problem?
If you are not planning to keep playing, maybe game should be finished. And never again complain if a player needs a break for a bug to be fixed.
Yeah L29Ah is giving devs time to figure out the solution to that critical issue which is adversely affecting gameplay for him.
Well, that's quite hypocrite, judging by your past reactions to other players asking for the same.
Asking for what? I never had issue with people taking 24hr to move (except for being annoyed). Guess i'd be annoyed now too if I was still in the game.
Team S.M.A.C.: destroying dreams of multiplayer 4x since 2017.

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swaq
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Re: Tenth game on the multiplayer slow game server

#198 Post by swaq »

This is ridiculous. Can I just concede and get out of this stupid game?

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Voker57
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Re: Tenth game on the multiplayer slow game server

#199 Post by Voker57 »

swaq wrote: Tue Jun 23, 2020 1:07 pm This is ridiculous. Can I just concede and get out of this stupid game?
I give you green light
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swaq
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Re: Tenth game on the multiplayer slow game server

#200 Post by swaq »

Voker57 wrote: Tue Jun 23, 2020 1:12 pm
swaq wrote: Tue Jun 23, 2020 1:07 pm This is ridiculous. Can I just concede and get out of this stupid game?
I give you green light
I mean, I already did like a day or two ago but L29Ah refuses to advance the turn so it hasn't registered...

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swaq
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Re: Tenth game on the multiplayer slow game server

#201 Post by swaq »

Yup, looks like it was two days ago.
concede.png
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Voker57
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Re: Tenth game on the multiplayer slow game server

#202 Post by Voker57 »

swaq wrote: Tue Jun 23, 2020 1:29 pm
Voker57 wrote: Tue Jun 23, 2020 1:12 pm
swaq wrote: Tue Jun 23, 2020 1:07 pm This is ridiculous. Can I just concede and get out of this stupid game?
I give you green light
I mean, I already did like a day or two ago but L29Ah refuses to advance the turn so it hasn't registered...
Thank you!
Team S.M.A.C.: destroying dreams of multiplayer 4x since 2017.

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Oberlus
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Re: Tenth game on the multiplayer slow game server

#203 Post by Oberlus »

Voker57 wrote: Tue Jun 23, 2020 12:45 pm Asking for what? I never had issue with people taking 24hr to move (except for being annoyed). Guess i'd be annoyed now too if I was still in the game.
Asking for the game to be paused untila bug is fixed.
This game has been paused for more than three days in a row, which was less than what Magnate asked for.

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Voker57
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Re: Tenth game on the multiplayer slow game server

#204 Post by Voker57 »

Oberlus wrote: Tue Jun 23, 2020 3:16 pm Asking for the game to be paused untila bug is fixed.
This game has been paused for more than three days in a row, which was less than what Magnate asked for.
Nobody paused the game though, it was L29Ah causing server to malfunction and reset the timer. Now O01eg's finally fixed this. I think the rule additions for kicking hackers and pausing the game on serious confirmed bugs are in order.
Team S.M.A.C.: destroying dreams of multiplayer 4x since 2017.

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Hyperant
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Re: Tenth game on the multiplayer slow game server

#205 Post by Hyperant »

A turn for the worse


Interstellar News Corporation



After weeks of fighting, the Stronghold of Kilja Prime, Imperial Capital of the Potian Realm has fallen to our forces. Despite the heavy fighting that has resulted in the destruction of most of the infrastructure on the planet, it was found that their leader, the one they call Querens, fled the planet like the coward he is instead of staying behind to defend his birth place. Nevertheless, with the fall of their capital, the downfall of the Potian Realm has been engraved in stone.

However, many events have happened during the lengthy battle for Kilja Prime, Leader Swag of the Cubic Collective has officially broadcasted a galactic wide message calling for their armed forces to stand down. This will have serious implications as with the surrender of the Cubic Collective, it frees up a lot of the Mole fleet power that had been bottled up in the far north. Already in an joint operation between the Potian Realm and the Mole Kingdom, they have made their move in seizing the entire system of Uluru Gamma with overwhelming firepower. The native population of Uluru Gamma I, not willing to endure the pains that had happened to them several months ago, dismantled the major shipyard facilities that they had built with their hands, choosing to stay and fight rather than flee.

Additionally in the far west, the Vinite Cluster also made their move, by launching assaults throughout the Arunan Cluster, albeit with heavy losses as their ships struck the numerous minefields that were laid around the system.


Will the Supreme League make it out of this sticky situation?
Monarch of the following realms:
-Lumin Federation
-Gamma Republic
-Holy Commune
-Supreme League
-Frost Syndicate

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Oberlus
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Re: Tenth game on the multiplayer slow game server

#206 Post by Oberlus »

Voker57 wrote: Tue Jun 23, 2020 3:42 pm Nobody paused the game though, it was L29Ah causing server to malfunction and reset the timer. Now O01eg's finally fixed this. I think the rule additions for kicking hackers and pausing the game on serious confirmed bugs are in order.
Oh, well, that's even dirtier. L29Ah, you scumbag...

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Voker57
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Re: Tenth game on the multiplayer slow game server

#207 Post by Voker57 »

Oberlus wrote: Tue Jun 23, 2020 6:23 pm
Voker57 wrote: Tue Jun 23, 2020 3:42 pm Nobody paused the game though, it was L29Ah causing server to malfunction and reset the timer. Now O01eg's finally fixed this. I think the rule additions for kicking hackers and pausing the game on serious confirmed bugs are in order.
Oh, well, that's even dirtier. L29Ah, you scumbag...
Still better than staying in the game to watch and delaying the turns.
Team S.M.A.C.: destroying dreams of multiplayer 4x since 2017.

o01eg
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Re: Tenth game on the multiplayer slow game server

#208 Post by o01eg »

The server updated to 2020-06-23.a2f5c56 pre-release test build.
Gentoo Linux x64, gcc-9.3, boost-1.74.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 0.4.10.1.
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Oberlus
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Re: Tenth game on the multiplayer slow game server

#209 Post by Oberlus »

Voker57 wrote: Wed Jun 24, 2020 5:25 pm Still better than staying in the game to watch and delaying the turns.
Are you comparing the one hour delay I've caused in two weeks with the several days delay L29Ah has done? Hahaha, you're batshit crazy.

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Voker57
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Re: Tenth game on the multiplayer slow game server

#210 Post by Voker57 »

Oberlus wrote: Wed Jun 24, 2020 7:12 pm
Voker57 wrote: Wed Jun 24, 2020 5:25 pm Still better than staying in the game to watch and delaying the turns.
Are you comparing the one hour delay I've caused in two weeks with the several days delay L29Ah has done? Hahaha, you're batshit crazy.
He had a valid reason.
Team S.M.A.C.: destroying dreams of multiplayer 4x since 2017.

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