Tenth game on the multiplayer slow game server

For topics that do not fit in another sub-forum.

Moderator: Oberlus

How big alliance will be allowed to win the game?

Poll ended at Thu Apr 30, 2020 6:22 pm

1
4
31%
2
4
31%
3
3
23%
4
1
8%
5
1
8%
 
Total votes: 13

Message
Author
User avatar
Querens
Space Krill
Posts: 9
Joined: Wed Apr 29, 2020 2:01 pm

Re: Tenth game on the multiplayer slow game server

#16 Post by Querens »

Oberlus wrote: Wed Apr 29, 2020 2:16 pm
Querens wrote: Wed Apr 29, 2020 2:05 pmI'm in
Hi Querens, and welcome to the forums.
Have you experience playing FreeOrion? If not, you should play a few games against AI, because this game will be free diplomacy (no fixed teams), and a player without experience will have a hard time surviving in the short run.
Hello! I've played plenty of games already, some people here can confirm

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Oberlus
Cosmic Dragon
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Joined: Mon Apr 10, 2017 4:25 pm

Re: Tenth game on the multiplayer slow game server

#17 Post by Oberlus »

Querens wrote: Wed Apr 29, 2020 2:27 pm Hello! I've played plenty of games already, some people here can confirm
The only confirmation needed is yours!

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Voker57
Space Kraken
Posts: 135
Joined: Sat Aug 13, 2016 4:46 pm

Re: Tenth game on the multiplayer slow game server

#18 Post by Voker57 »

Querens wrote: Wed Apr 29, 2020 2:27 pm
Oberlus wrote: Wed Apr 29, 2020 2:16 pm
Querens wrote: Wed Apr 29, 2020 2:05 pmI'm in
Hi Querens, and welcome to the forums.
Have you experience playing FreeOrion? If not, you should play a few games against AI, because this game will be free diplomacy (no fixed teams), and a player without experience will have a hard time surviving in the short run.
Hello! I've played plenty of games already, some people here can confirm
Confirmed, arguably the most skilled 4X player from teamsmac.
Team S.M.A.C.: destroying dreams of multiplayer 4x since 2017.

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Oberlus
Cosmic Dragon
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Joined: Mon Apr 10, 2017 4:25 pm

Re: Tenth game on the multiplayer slow game server

#19 Post by Oberlus »

Voker57 wrote: Wed Apr 29, 2020 2:30 pm Confirmed, arguably the most skilled 4X player from teamsmac.
O_O

AWESOME!

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Querens
Space Krill
Posts: 9
Joined: Wed Apr 29, 2020 2:01 pm

Re: Tenth game on the multiplayer slow game server

#20 Post by Querens »

Voker57 wrote: Wed Apr 29, 2020 2:30 pm
Querens wrote: Wed Apr 29, 2020 2:27 pm
Oberlus wrote: Wed Apr 29, 2020 2:16 pm Hi Querens, and welcome to the forums.
Have you experience playing FreeOrion? If not, you should play a few games against AI, because this game will be free diplomacy (no fixed teams), and a player without experience will have a hard time surviving in the short run.
Hello! I've played plenty of games already, some people here can confirm
Confirmed, arguably the most skilled 4X player from teamsmac.
Thank you for your recognition! But I haven't been playing FO for quite a long time

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Oberlus
Cosmic Dragon
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Re: Tenth game on the multiplayer slow game server

#21 Post by Oberlus »

Querens wrote: Wed Apr 29, 2020 2:36 pm I haven't been playing FO for quite a long time
Short update:

FIGHTERS
Fighters ignore shields. All fighters have 1 HP and die on first impact. The bout (combat round) in which they are launched they won't shoot and can't be targetted. The tech upgrades apply to already built ships so the fighters you mount early game will still be competitive end game.

There are several types differenced in number and valid targets:
- Interceptors: 3 per hangar (+1 per fighter tech level), launch 3 per bay (+1 per fighter tech level). Targets other fighters.
For all other fighters, each bay can launch 2 fighters per bout and tech upgrades up their damage (total damage per hangar is constant, so 3 strikers do as much damage as 1 heavy bomber).
- Strike fighters (strikers): 3 per hangar, target fighters and ships.
- Bombers: 2 per hangar, target ships.
- Heavy bombers: 1 per hangar, target ships and planets.

So interceptors are PD and smokescreen to defend other types of fighters.
Strikers are multi-role: PD, some smokescreen and anti-ship.
Bombers are focused on ships.
Heavy bombers the less interesting against chaff/small ships, and the most easily countered with PD, but can also target planets and take less external slots for same damage output.


ARC DISRUPTOR
3-shot weapon that targets anything. It is the only weapon (so far) that is not affected by species pilot trait.
Like fighters, the tech upgrades apply to already built ships so the arc disruptors you mount early game will still be competitive end game.
Starts at 2 damage per shot, second upgrade makes it 4 per shot, third (and last) upgrade makes it 7 per shot. 40 PPs (same as a plasma cannon).
Great against unshielded chaff. But it is hard-countered by shields, so it is a good idea to combine them with anti-ship fighters.


IMPERIAL STOCKPILE (IS)
Unused PP do not go to waste anymore, the go to the IS. You can extract a small amount of PP from the IS each turn, not bound to supply groups (so can be used for distributed/disconnected expansion).
Good or Great Stockpile species can make efficient use of it, with the help of the early stockpile techs. Other species can get little use from it until end game with all stockpile techs and some planetary focus set to stockpile.


SLY
Gaseous species that inhabits GGs. All other planetary environments are hostile for them. They are the best species to go for distributed hidden empires, relying on their great stockpile and great planetary stealth. Universe generation is not tailored for them and there is some small chances that they get a crappy start. I don't have MP experience with them, but against AI they pwn because AI doesn't cope well with hidden empires.

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L29Ah
Space Squid
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Re: Tenth game on the multiplayer slow game server

#22 Post by L29Ah »

As the game is teamless, i think only one empire should be able to win.
Team S.M.A.C.: play multiplayer with us!

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Oberlus
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Re: Tenth game on the multiplayer slow game server

#23 Post by Oberlus »

L29Ah wrote: Wed Apr 29, 2020 4:38 pm As the game is teamless, i think only one empire should be able to win.
It's not teamless, it's free diplomacy: teams (alliances) can be made and dissolved during game.
Would you prefer it "no diplomacy" ?

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L29Ah
Space Squid
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Re: Tenth game on the multiplayer slow game server

#24 Post by L29Ah »

Oberlus wrote: Wed Apr 29, 2020 5:24 pm
L29Ah wrote: Wed Apr 29, 2020 4:38 pm As the game is teamless, i think only one empire should be able to win.
It's not teamless, it's free diplomacy: teams (alliances) can be made and dissolved during game.
Would you prefer it "no diplomacy" ?
No. I would prefer only one empire being able to win.
Team S.M.A.C.: play multiplayer with us!

o01eg
Programmer
Posts: 2004
Joined: Sat Dec 10, 2011 5:46 am

Re: Tenth game on the multiplayer slow game server

#25 Post by o01eg »

I've opened the poll to decide size of winner alliance. Result will be decided with median value with round to mean value.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

o01eg
Programmer
Posts: 2004
Joined: Sat Dec 10, 2011 5:46 am

Re: Tenth game on the multiplayer slow game server

#26 Post by o01eg »

As production queue issues was fixed next game will be started with the next weekly test build. I'll start the test game tomorrow when next weekly test build will be published and Wednesday I'll start the game.

Result of voting: 1 - 4 votes, 2 - 4 votes, 3 - 3 votes, 4 - 1 vote, 5 - 1 vote, so the alliance of two players could declare victory.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

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Oberlus
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Re: Tenth game on the multiplayer slow game server

#27 Post by Oberlus »

o01eg, what if we make it fixed teams to test your PR?
If no one is against that, ofc.

o01eg
Programmer
Posts: 2004
Joined: Sat Dec 10, 2011 5:46 am

Re: Tenth game on the multiplayer slow game server

#28 Post by o01eg »

Oberlus wrote: Mon May 04, 2020 7:05 pm o01eg, what if we make it fixed teams to test your PR?
If no one is against that, ofc.
My PR doesn't support 3 or more teams.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

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Oberlus
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Re: Tenth game on the multiplayer slow game server

#29 Post by Oberlus »

So I guess we better play as planned.
I'm glad with the victory for maximum 2 players.
EAGER to start. I hope RNG gods doens't send me through the Gateway to the Void this time...

ThinkSome
Psionic Snowflake
Posts: 460
Joined: Sun Mar 29, 2020 11:13 pm

Re: Tenth game on the multiplayer slow game server

#30 Post by ThinkSome »

I can participate in case of fixed teams. The lack of monsters saddens me.

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