Tenth game on the multiplayer slow game server

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How big alliance will be allowed to win the game?

Poll ended at Thu Apr 30, 2020 6:22 pm

1
4
31%
2
4
31%
3
3
23%
4
1
8%
5
1
8%
 
Total votes: 13

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o01eg
Programmer
Posts: 862
Joined: Sat Dec 10, 2011 5:46 am

Tenth game on the multiplayer slow game server

#1 Post by o01eg » Tue Apr 28, 2020 6:20 pm

Suddenly 9th game is going to the end so I'm opening preparation for the next game.

I'm planning to start the game after #2883 will be fixed and next weekly test build published. Then the server will follow 0.4.10 release branch and test builds.

Changes from previous game:
  • No monsters.
  • No natives.
  • Galaxy shape: Clusters.
  • Planet density: Medium.
  • Systems per player: 27.
  • Tech cost: 60%.
  • Production cost: 120%.
Applied patch from #2932.

Currently there are 9 registered players:
Oberlus
swaq
Magnate
L29Ah
danyspin97
o01eg
Hyperant
voker57
Querens
Last edited by o01eg on Thu May 07, 2020 8:33 pm, edited 10 times in total.
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Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
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Oberlus
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Re: Tenth game on the multiplayer slow game server

#2 Post by Oberlus » Tue Apr 28, 2020 6:32 pm

Sign me in.

I ask to tune down planet density to medium again (or even low if everyone else likes it), because high allows for more unbalanced planet distributions: the HW allocation routine in universe generation does not take into account that parameter, and seems to be better adjusted for low/medium densities.
I'm currently playing with the constants that control that, looking for something that still works for every possible planet density and galaxy shape. But I'll also try to make the mentioned routine to take into account those parameters (so that it asks for a greater minimum number of planets in greater vicinities for more dense or bigger galaxies).

Also, I would ask for no natives (keep low specials), just to see how that works out for us.

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swaq
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Re: Tenth game on the multiplayer slow game server

#3 Post by swaq » Tue Apr 28, 2020 6:49 pm

Sign me up.

Is there anyone currently working on solving #2883?

Magnate
Space Dragon
Posts: 344
Joined: Sat Nov 08, 2014 3:44 pm

Re: Tenth game on the multiplayer slow game server

#4 Post by Magnate » Tue Apr 28, 2020 7:31 pm

Sign me up too. What happened to the 9th game?? No posts in that thread since Saturday?!

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swaq
Space Dragon
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Re: Tenth game on the multiplayer slow game server

#5 Post by swaq » Tue Apr 28, 2020 8:01 pm

Magnate wrote:
Tue Apr 28, 2020 7:31 pm
Sign me up too. What happened to the 9th game?? No posts in that thread since Saturday?!
Team Bad RNG decided to resign with the fall of L29Ah's homeworld.

Magnate
Space Dragon
Posts: 344
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Re: Tenth game on the multiplayer slow game server

#6 Post by Magnate » Tue Apr 28, 2020 8:18 pm

Oh I missed that! Well done all.

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Hyperant
Space Kraken
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Re: Tenth game on the multiplayer slow game server

#7 Post by Hyperant » Tue Apr 28, 2020 9:19 pm

Count me in!

I do however lament the missed opportunity to deploy the full might of the holy crusader navy in crushing the heathens.

Good game nevertheless.

I too would opt for low planet density
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L29Ah
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Re: Tenth game on the multiplayer slow game server

#8 Post by L29Ah » Wed Apr 29, 2020 12:28 am

I'm in if Voker57 is in.
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Oberlus
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Re: Tenth game on the multiplayer slow game server

#9 Post by Oberlus » Wed Apr 29, 2020 10:20 am

L29Ah wrote:
Wed Apr 29, 2020 12:28 am
I'm in if Voker57 is in.
Voker57 said he is in if we play with No Monsters and No Natives.
I'm OK with that.
Anyone against it?

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swaq
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Re: Tenth game on the multiplayer slow game server

#10 Post by swaq » Wed Apr 29, 2020 1:16 pm

o01eg, I noticed in the game nine saves that the Oberlus empire went completely poof when he conceded. What will be the concede mechanics for this tenth game?

o01eg
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Re: Tenth game on the multiplayer slow game server

#11 Post by o01eg » Wed Apr 29, 2020 1:48 pm

swaq wrote:
Wed Apr 29, 2020 1:16 pm
o01eg, I noticed in the game nine saves that the Oberlus empire went completely poof when he conceded. What will be the concede mechanics for this tenth game?
I forgot to cherry-pick commit from 0.4.9 branch that leaves empire assets untouched.

Which one choice how to deal with conceded empire? Need to mention that when empire eliminated all researched bonuses cease to work.
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Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
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Voker57
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Re: Tenth game on the multiplayer slow game server

#12 Post by Voker57 » Wed Apr 29, 2020 2:00 pm

Hello fellow longturners.

How about Clusters galaxy shape?
Team S.M.A.C.: destroying dreams of multiplayer 4x since 2017.

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Querens
Space Krill
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Re: Tenth game on the multiplayer slow game server

#13 Post by Querens » Wed Apr 29, 2020 2:05 pm

I'm in

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Oberlus
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Re: Tenth game on the multiplayer slow game server

#14 Post by Oberlus » Wed Apr 29, 2020 2:16 pm

Querens wrote:
Wed Apr 29, 2020 2:05 pm
I'm in
Hi Querens, and welcome to the forums.
Have you experience playing FreeOrion? If not, you should play a few games against AI, because this game will be free diplomacy (no fixed teams), and a player without experience will have a hard time surviving in the short run.

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Oberlus
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Re: Tenth game on the multiplayer slow game server

#15 Post by Oberlus » Wed Apr 29, 2020 2:16 pm

Voker57 wrote:
Wed Apr 29, 2020 2:00 pm
How about Clusters galaxy shape?
Yes, I like that, you have my support.

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