Ninth game on the multiplayer slow game server

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ThinkSome
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Re: Ninth game on the multiplayer slow game server

#241 Post by ThinkSome »

Sorry folks,

The server is ignoring my orders and now the takes-20minutes-to-login bug is back and I have a tennis appointment. See you in an hour. :/

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swaq
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Re: Ninth game on the multiplayer slow game server

#242 Post by swaq »

o01eg, can you confirm whether logging out without hitting the turn button saves whatever changes you made to your orders on the server? I was under the impression that without hitting the turn button it wasn't guaranteed to save your orders.

ThinkSome
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Re: Ninth game on the multiplayer slow game server

#243 Post by ThinkSome »

The bug happened again, I will now stop playing till its fixed.

o01eg
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Re: Ninth game on the multiplayer slow game server

#244 Post by o01eg »

swaq wrote: Sat Apr 25, 2020 3:58 pm o01eg, can you confirm whether logging out without hitting the turn button saves whatever changes you made to your orders on the server? I was under the impression that without hitting the turn button it wasn't guaranteed to save your orders.
There were feature made mostly for single-player games to store unfinished orders in saves (and server): https://github.com/freeorion/freeorion/pull/2364 . It doesn't save each order you made but most of them.
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swaq
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Re: Ninth game on the multiplayer slow game server

#245 Post by swaq »

ThinkSome says the server got his orders wrong again and he doesn't want to continue playing until it's fixed. o01eg, can you set me up as a delegate for ThinkSome's empire so I can do some testing to see if it's something wrong with his empire or his configuration of FreeOrion?

Any other ideas on what we should do?

o01eg
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Re: Ninth game on the multiplayer slow game server

#246 Post by o01eg »

swaq wrote: Sat Apr 25, 2020 6:44 pm ThinkSome says the server got his orders wrong again and he doesn't want to continue playing until it's fixed. o01eg, can you set me up as a delegate for ThinkSome's empire so I can do some testing to see if it's something wrong with his empire or his configuration of FreeOrion?

Any other ideas on what we should do?
I've made you his delegate.

Also it will be nice if ThinkSome could provide client's logs (but it suppose he cleared them by restarting client).
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

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swaq
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Re: Ninth game on the multiplayer slow game server

#247 Post by swaq »

I was able to login as ThinkSome. I added a ship to the production queue, hit the turn button, logged out, and logged back in and the ship was still correct.

o01eg
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Re: Ninth game on the multiplayer slow game server

#248 Post by o01eg »

Out team decided to admin defeat so I stop the game and publish save game and logs to solve issues:

Saves from the game: https://freeorion-test.dedyn.io/FO0009-saves.7z

Server logs of last week: https://freeorion-test.dedyn.io/FO0009-freeoriond.log
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

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swaq
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Re: Ninth game on the multiplayer slow game server

#249 Post by swaq »

Thanks for the game, all! Graphs from turn 76.

Cyan - o01eg
Blue - Hyperant
Green - danyspin97
Magenta - L29Ah
Yellow - Magnate
Burgundy - Oberlus
Orange - swaq
Purple - ThinkSome

fo9_colonies.png
fo9_colonies.png (74.33 KiB) Viewed 1917 times
fo9_population.png
fo9_population.png (103.82 KiB) Viewed 1917 times
fo9_research.png
fo9_research.png (103.45 KiB) Viewed 1917 times
fo9_production.png
fo9_production.png (101.98 KiB) Viewed 1917 times
fo9_military.png
fo9_military.png (80.57 KiB) Viewed 1917 times
fo9_armedships.png
fo9_armedships.png (106.4 KiB) Viewed 1917 times

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swaq
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Re: Ninth game on the multiplayer slow game server

#250 Post by swaq »

Also of interest, here is the population graph from turn 30 which really highlights the Trith starting difference and how much early natives affect growth.
fo9_turn30_population.png
fo9_turn30_population.png (111.56 KiB) Viewed 1917 times

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swaq
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Re: Ninth game on the multiplayer slow game server

#251 Post by swaq »

Final galaxy (Turn 75) from perspective of Team Swamps
fo9_galaxy.png
fo9_galaxy.png (1.13 MiB) Viewed 1914 times

ThinkSome
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Re: Ninth game on the multiplayer slow game server

#252 Post by ThinkSome »

swaq wrote: Wed Apr 29, 2020 12:52 pm Purple - ThinkSome

fo9_military.png
ThinkSome stronk.

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Oberlus
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Re: Ninth game on the multiplayer slow game server

#253 Post by Oberlus »

ThinkSome wrote: Wed Apr 29, 2020 3:16 pm ThinkSome stronk.
That's Hyperant. You're as strong as danyspin97.

ThinkSome
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Re: Ninth game on the multiplayer slow game server

#254 Post by ThinkSome »

Oh, indeed :(

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Hyperant
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Re: Ninth game on the multiplayer slow game server

#255 Post by Hyperant »

Holy hell that was lobe sided, especially regarding the military strength near the end.

And yet still those damned bombers scared me
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