Agree.
Flak cost 10 or 15 for starters.
Maybe also make fighters grow damage slower than bombers.
Moderator: Oberlus
Agree.
If we want to test it we should either prepare 'default' content based on 0.4.9 release or switch back to weekly test builds.Oberlus wrote: ↑Sat Mar 21, 2020 5:27 pm Edit: it would be nice to test the new Arc Disruptor (multishot, antichaff, pilotless weapon).
Sincerely, I'd prefer to use vanilla 0.4.9 release. But next release is supposed to be soon so maybe it's worth a try.
I have no vote on this, whatever you guys decide is OK for me.
Yes, please. Not having to mess with default folders is nice (specially if they come with the /r removed, Linux style, which makes files harder to read in Windows, which was the case last time).
Oberlus, did you not have good use for flak? It does 5 shots with great pilots. Everybody else in the game had bad or average pilots. The flak is more or less like interceptors, but you need to get to plasma fighters for five shots and you need to spend an extra internal slot.
I built no flaks, only interceptors (going organics I don't have spare external slots).Ophiuchus wrote: ↑Sat Mar 21, 2020 8:46 pm Oberlus, did you not have good use for flak? It does 5 shots with great pilots. Everybody else in the game had bad or average pilots. The flak is more or less like interceptors, but you need to get to plasma fighters for five shots and you need to spend an extra internal slot.
Interceptors as chaff are only helpful if you employ other fighters or the enemy employs Fighters. Against Fighters also ship-chaff works.Oberlus wrote: ↑Sat Mar 21, 2020 9:12 pmI built no flaks, only interceptors (going organics I don't have spare external slots).Ophiuchus wrote: ↑Sat Mar 21, 2020 8:46 pm Oberlus, did you not have good use for flak? It does 5 shots with great pilots. Everybody else in the game had bad or average pilots. The flak is more or less like interceptors, but you need to get to plasma fighters for five shots and you need to spend an extra internal slot.
If you don't have great pilots interceptors is better regardless of tech level, and probably better in ant case once you get plasma:
Interceptors: 20 pp, kills vessels, soaks fighter/interceptor/flak shots to protect fighters/bombers.
Flak: 20 pp, kills vessels.
The internal slot that interceptors take is no relevant compared with the pp cost, if you grab the right hull line.
The 10 pp per flak is what I'm getting from my calculations for the general weapon system.
Get yourself a decent text editor (notepad++ is that still a thing? ) and pleaaaase have a look at PR-2665 for merge to master.
Interceptors are also good if you use bombers/fighters and your enemy uses interceptors.
That's why I don't go robotics if I want to abuse fighters.If you went robotic instead of organics you would be hard pressed for internal slots. Also cant mix Interceptors with other fighters. So bomber robotic with a flak makes sense.
Unless your enemy does not use PD, in that case fighters/bombers is better than cannons because they attack for whole combat (not shot down).So if your enemies do not use shields you could completely skip research on fighters.
Agree.So I think flak has a niche
Noted,Get yourself a decent text editor (notepad++ is that still a thing? )
Isn't it the same as the KISSHardTarget branch for 0.4.9?pleaaaase have a look at PR-2665 for merge to master.
Well, I did not keep the 0.4.9 branch completely up to date with the discussion. The base is the same.
Have a look at the PR description, the PR code and the linked discussion in the PR description.defaultuser wrote: ↑Sun Mar 22, 2020 6:09 am What is the targeting change and what is the decision process for it?